Screenshot Saturday Sunday: Departure to the unknown world

Screenshot Saturday Sunday! Dear readers, batten the hatch, fill the hot water bottle and get ready to hunt for the winter. But before it disappears under the 15-tier bed sheets, I think there’s plenty of time to finalize the screenshots this Sunday Saturday. This week: Palpy space pirates, a throwback online world, an unfinished map, and an uneasy creep.

Space pirates are a fairly common phrase, but they aren’t as literally done as the first entry of the week.

The third in the series I know now, Space Captain McCullery-Episode 3: Weapon Master’s Challenge is a series and developers of a surprisingly vibrant world that mimics early 3D games like Mega Man: Legend. It continues in both trends. I love how each of these exists as a unique, bite-sized little cosmic adventure, offering a new slowback romp with new settings and villains while keeping the embarrassed Beardy Boy constant throughout the series. I will. We know that 3D in the early stages can be used badly for horror, but it can also create fun and vibrant spaces.

Well, don’t complain about getting lost in the next game. Of course, you are lost. No one has drawn a bloody map yet!

It’s no exaggeration to say that so many Triple A games these days are just glorious map fillers. That said, Explorers (Itch page) is very honest. This is a game where it is important to create cart graphs in every corner of the world. With flirting strangers, voyages, and bargaining merchants, most of this free game released today is the cold pleasure of seeing blank pages turn into rivers, mountains, and coastlines.

Speaking of the world to explore, I’m always here to fly around the new world of MMO, whether or not the game itself pans out.

One of the first things I learned at the prestigious game design school was to never run away and create my own MMO. Still, Lartu stabs it well with Eterspire (formerly LartuMUD). From the fun and chunky UI to the familiar welcome message in the textbox, the game feels like it’s already been kicked out of a long-forgotten corner in the early 2000s. Even if it has the same nostalgic nerves as early Warcraft and Runescape. The scale is not perfect yet.

Finally, an absolutely impressive early start to this still untitled stealth game.

It’s an early Byteslider stealth game for developers, but you can respect the game that found its appearance before showing off its gameplay. What has been shown so far is wonderful and eerie. A mist of oppressive structures and claustrophobia somewhere between Playdead’s Inside and Moshe Linke’s Fugue In Void’s brutal work. You have to imagine that whatever we are trying to deceive will be a bit more threatening than a few armed guards.

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Screenshot Saturday Sundays: Setting sail for uncharted worlds

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