In the announcement video, three developers sitting in the bar talk about the common excitement of bokeh. Okura, the studio’s game director, said that until the studio was founded, there was always a company that provided a working environment. Now that they are independent, he said they would have to prepare everything themselves.
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“It’s difficult,” Okura said. “We are responsible, but we have freedom. That is of utmost importance. We will continue to enjoy our creativity.”Studio producer Sato said there were many challenges in setting up the company, but advice from others helped bring this idea to fruition. He said the team can now focus on making games.
“I’m looking forward to it,” says Sato. “There are a lot of people who have worked with us before. We are confident that we can deliver something that everyone can enjoy.”
Sato hinted that people with whom he had worked in the past would join, but nothing else was said about who was in the studio. It. However, watching the video gives you a glimpse of the artwork, which may or may not be concept art.
Read IGN’s thoughts on the latest games from these developers in the Gravity Rush Review, Gravity Rush 2 Review, and The Last Guardian Review. Then check out the top 10 most horrifying horrors in video games featuring horror from Toyama’s Silent Hill.
Wesley LeBlanc is IGN’s freelance news writer and guide maker.You can follow him Twitter @LeBlancWes..