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Someone needs to play the game about: Shorthand • .net

Gloucestershire, England, 1837: Sir Isaac Pittman, a renowned British educator, published the most culturally important of the seven books he wrote before his death in 1897. .. In it, Pittman outlined a series of audio abbreviations to better write British English as economically as possible-a style simply known as Pittman’s shorthand.

Around the same time, printing journalism began to boom in Europe and North America. The American colonies of the late 18th century were motivated by newsletters to rebel against Britain, chromolithography revolutionized color printing, and Napoleon’s censorship was lifted after his asylum in 1815. The art of print news has a vital influence, served by Pittman’s short hand. As a handle with its powerful sheathless roaring steel blade of journalism.

Sir Isaac Pitman

Today, most newsrooms prefer to use Teeline Shorthand. Created by James Hill in 1968, Teeline is built on Pitman with some changes to make it more suitable for news reports. It is used primarily in Commonwealth countries and is approved by the National Council for Journalist Training, an organization that regulates the education of British journalists.

Given the impact of shorthand on modern media, it’s surprising that it’s rarely used in video games. Imagine a story-telling puzzle game set in the newsroom of the early 20th century. Players need to decipher a series of notes written in shorthand to solve the mystery. Perhaps each note should lead the player to a room or building and search for the next clue.

The immediate problem is the thrust of expectations for the player. Shorthand is more than just an encryption system that requires a key to crack, it’s a full-fledged language with its own set of rules and guidelines. The basic way to write it is to remove all vowels except the beginning and end of the word. For example, the word “” becomes “Ergmr”. There are other specific subtle rules that make it even more complicated, such as the description of words that are phonetically similar (there are, are, and are).

Implementing shorthand in your game is expected to have as many players as including foreign languages. That doesn’t mean it can’t be done, or shouldn’t be done-an educational game that teaches Teeline will work. However, for pure recreational play, just as Paper’s Please simplifies the role of border control guards, it needs to be simplified while activating interest through challenges and stories.

Shorthand can look verbose because many consider shorthand to be a dying language and use audio recorders during press releases. But as the late Times editor Harold Evans wrote in his book Essential English, “cassette recorders are fine, but in long speeches they try to find the exact quote you want. May be annoying. “

Speaking of dead words and dead words, I recently noticed that I’m thinking about shorthand in the Latin context. Both Latin and shorthand share this strange commonality that was once used for one purpose (in the case of shorthand, as the main way to copy a press release), but over time it has been recognized. Due to obsolescence, usage has shifted. Latin is still very alive in medicine and science. The shorthand still appears surprisingly in the newsroom.

https://www./articles/2021-03-24-someone-should-make-a-game-about-shorthand

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