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Spider-Man: PS5 Miles Morales Get New 60fps Ray Tracing Mode

Spider-Man: Miles Morales – Do whatever you can with the PS5 (Photo: Sony)

PS5 Spider-Man: A new patch for Miles Morales has added a performance RT mode to the game that offers the best of both worlds.

One of the small disappointments with the launch of next-generation consoles is that most games include more than one graphical mode. You usually need to choose between a smooth frame rate or a higher resolution.

Thanks to getting a new third option called Performance RT, it’s a bit daunting to know that the new console can’t handle everything at once, except that Spider-Man: Miles Morales can.

This is still a compromise, but it’s far less than the two existing options, as you can now play the game with raytracing effects and run at 60 frames per second.

Previously, the only way to run a game at 60 fps was to turn off ray tracing. Other “Fidelity Modes” used ray tracing to force the game to run at 30fps.

To make this possible, Performance RT mode can reduce crowd density, the quality of raytracing reflections, and “adjust the resolution of the scene”, which can decrease when things get busy.

The remaster of the original Spider-Man game seems likely to get the same option, but at this point it’s still sticking to only the original two modes.

Aside from making Spider-Man even better, the interesting thing about this is that it suggests that it may become a common option in future games.

As developers become more familiar with next-generation systems, they’ll be able to squeeze more and more power out of them over the years, and Insomniac has already pushed the PlayStation 5 even further compared to when it was in the game. It’s encouraging to know what you’re doing The launch is over.

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Spider-Man: Miles Morales on PS5 gets new 60fps ray-tracing mode

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