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Sponsored by: Heartfelt Motivation for Solo Development Project DOOR: Inner Child

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Door: Inner child of developer PLAY Mephisto Waltz Follow the story of Nia, who lives a calm and peaceful life until he is called to go on an adventure into the realm of the soul to heal the wounds of the heart and experience the world of the heart.that is Solo development An indie project that just debuted in Early Access on Steam after three years of development.

As the player collects soul fragments and opens the door, Nia’s story progresses through various stages. Each stage is intended to represent a particular emotion and state of the soul and spirit. The atmosphere at each level, including stage aesthetics and music, is designed to express this. There is a stage where you can experience calmness and peace, and a stage where you feel sadness and fear.

The heart behind Door: Inner child I ’m Hong, an indie game developer. Minam, Founder and CEO of Play Mephisto Waltz.. He has been developing games for the last few years, including NOTE: A Composer and Note, which are also available on Steam.

“Our goal was for players to melt in while playing. We wanted the concept to be clear, but at some point in the game to be interpreted in a way that resembles contemporary art,” said Hong. Explains. Although NOTE and DOOR look like completely different games, Hong says the lessons learned in NOTE helped refine the concepts that exist in DOOR.

“The concept of NOTE was clear, but I didn’t leave much to the interpretation. In DOOR, stories and settings are expressed in common languages ​​such as dance, music, sports, etc. This is in dialogue and text. Seen in scenes that rely on no animation. “

He has always had a keen interest in writing and narrative. Before becoming a developer, he said he wanted to be a writer, but having the opportunity to meet other developers and gamers at the 2016 Tokyo Game Show made him passionate about game development. ..

“Here we had the opportunity to meet enthusiastic developers and people who enjoy video games around the world, which made us even more engrossed in game development,” says Hong. “After that, I continued to study and work on the game. Thanks to the good luck of the beginners, the first game came across a great review, so my expectations for myself after that were very high. Looking back, I now I think it was a little arrogant. “

After starting his first game Note: Composer and notes, He wanted to share his story through the game, which inspired him to start the company PLAY. Mephisto Waltz..

In his second game, Door: Inner child, Hong wanted to explore the world of mind and soul, confront and heal the wounds that people have in their hearts. The concept of the game is based on the phrase “the handle that opens the door of the heart is inside”. According to Hong, the phrase impressed him very much, and he decided to focus on designing the game around it and expressing this idea.

“”We want players to enjoy the world where their hearts are expressed in various ways, “explains Hong.

The way nears move from stage to stage by opening doors is to find a way for players to find doors that are blocking the path to deeper emotions and wounds, unlock them, explore them, and understand them. Gives the feeling of being.

“When you clear each stage, is that” door “talking about internal injuries? “Hong says. “I hope it gives players an opportunity to think about their story. Ultimately, I want to be someone who thinks and thinks about the wounds of others.”

Hong Call Door: Inner child art PlatformerIt can be understood by the emphasis on how the game is designed and the distinction between each stage according to different emotions, such as those that represent calmness and optimism, and those that represent sadness and despair.

“The subject of DOOR focuses on the mind and emotions. I think this is the subject that everyone generally thinks, regardless of nationality,” says Hong. “I wanted to convey this in a common language with no language barriers (I personally think poetry is beautiful, but there are hurdles in terms of education level, interests, and of course translation). Van Gogh and Roscoe The work caught my eye .. I was greatly inspired by their brushstrokes, their expression of emotions, and their thoughts on their work. “

The inspiration for creating games comes in part from the ideas of the developers, by exploring, healing and healing the wounds that people have in their hearts, even if it’s a small way. I want to help the world. That emotional journey is valued by the art style and music of the game. They work together to evoke different emotions such as peace and fear.

“The auditory aspect is the main aspect, but when telling an emotional story, we need to look at both visual and auditory artistic styles together,” recalls the moment of inspiration for this relationship. Says. “One clear blue autumn day, I was walking down the street listening to music. The traffic light was red, so I stopped by the pedestrian crossing. After that, the loneliness of” HOME IS FAR AWAY “(Epik High). The song started to play. Suddenly, if this moment was the scene of the movie of the main character, the audience thought I would be sad. “

“Visual elements such as the blue sky and sunlight were hidden by auditory elements. I experimented with different music several times and still thought it was true. This is because auditory elements are important. Was a fact. DOOR carefully set up the music to convey his feelings. Provides simple texts and situations (suggestion material). Visually (graphically) in different colors and textures. , And designed using brightness. The objects used on the stage change with emotions such as texture. “

When Door: Inner child, Hong wants players to enjoy exploring the world of soul and spirit and thinking about their story while playing the game.

“I wanted to help this beautiful world even a little, and as a result I came up with the idea of ​​talking about the wounds that people have in their hearts.”

He begins to tell a series of stories that are very complex but very realistic in today’s world and touch on subjects that may help people playing this game to recognize their emotions. It was. This is also why he develops his own games. Mr. Hong wants to express his thoughts and express his concept and design exactly as he envisioned, and believes that the essence of the game should be expressed for the past three years, from concept design to prototype creation. I have expressed it exactly as it is.

When Door: Inner child, Hong participated in several game shows, participated in various contests such as Unity Korea who was the finalist of the “Indies Award” at the Tokyo Game Show 2019, and won the top 3 position in “Best Innovation”. did. Jonan World game shows where he won the “World Design” award.

Hong will continue this game as a series and will use his inner thoughts and dreams as inspiration to develop the game in a way that can tell different stories, like the series in the book. The game is currently on Steam and developers plan to roll it out to Xbox, PlayStation and Switch in the future.

Both phones Minam And his game Door: Inner child He’s looking forward to continuing to create incredible stories told through the game that not only entertain players, but also encourage them to think deeper about their own journey of life.

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