So … man, let’s start here. I don’t think I was the first person to talk about this, but I wanted to spend some time playing everything more and organizing things. And since I took a little time to play all the different games, I definitely built up some thoughts!
Well, given the context of this … I can’t really review them as if they were brand new releases, but I also review them as if they were new to me I can’t even do that. I have won all three games before. I came to each era and knew them deeply, but I haven’t returned for years. So we need to look back a bit and ask how we keep it as an element of historical records.
And, of course, understand what parts feel strange when playing in a modern context. Because, Ooh Boy, there are many of them.
Super Mario 64.. A game close to the (excellent) 3D platform that revolutionized and invented. It’s been a while since I’ve been on these lands, and it’s been even longer because I was there in the original context rather than on the DS port … but do you still think you’re familiar with it?
And a man, This is a camera junk.
Probably the two most interesting things from a historical point of view 64 Movement, and level.Immediately after leaving the gate, Nintendo Nailed Mario’s movements and abilities.He has one of the deepest and most thorough set of verbs in this game, which does the basic act of simply running around and doing something joy. Jumps, dives, strikes, slides, all of which have a lot of variety.
And it affects the level itself. This is, in many respects, the birth of a playground-level philosophy.Each world you visit 64 It is crowded with small habits and playful things that affect the entire star collection system. The core idea is to treat each world as a toy box, a place to tinker and try different things. This design philosophy, for better or for worse, has been at the core of the franchise for over 20 years at this point. Also affects 2D New Super Mario Bros. A game that loves gimmick levels.
But it didn’t evolve gradually and over several games, it happened almost entirely here and was completely formed from Nintendo’s collective forehead.
Well, of course, the game has some growth pain from its origins. I mentioned the camera, but with ratchet design it’s often difficult to get the simple view you’re looking for in modern times. And while they were able to upscale the textures pretty well, the game also suffers from one simple fact.
When playing at 1080p on a large screen, Looks really clear All the little tricks the game does to save resources. Mario’s pop can easily be seen from high-detail standing models to moving models that combine action figures. Pull out the camera and you’ll definitely see Mario jump into the low-detail model. Or, as I call him, Pointi Mario.
Still, there’s a reason this game is back. Why it remains the main speed running game, why memes and fanwork continue to be drawn from it.Nintendo has refined this Mirror Shine Dating back to 1996, its core still holds up in the devastated hell of 2020.
So how did the second run on the 3D Mario platform go after five years of seeing the field mature, grow, and respond? 64Design spirit? It gets … interesting.
Probably the most obvious thing is that Super Mario Sunshine Bring Lots When everyone really wanted to be a movie, there were more stories than the games before and after. That is, there are many pre-rendered cutscenes. But this also brings us the first problem. Nintendo just upscaled the video, as those FMV assets were clearly gone for a long time. It doesn’t affect the actual gameplay, but these cutscenes are often seen, especially near the start, and look … not … great.
In reality, these are a complete mess of compression artifacts and interlacing. Also, I secretly suspect they have those assets, but building a new video file in old format completely from old assets is to get the original video files and upscale them to them. It was much more complicated than running the algorithm.
Well, the gameplay is wise, sunlight In fact, it lasts much better than you remember. If you can see this as an experiment in one game and don’t be afraid that this is the direction of the series, there’s plenty of room to enjoy the unique elements that FLUDD brings to the table.
But as a kid in the middle of this trilogy, it feels a bit strange. Mario’s move set has been compressed and simplified, leaving room for FLUDD techniques … but in the process, Mario lost not only some interesting tricks, but also many core assets. I did. When I tried to adjust by kicking or spinning, I definitely died because I accidentally jumped off the shelf. No crouching means no crouching-Jump, So I’m doing a lot of backflips.
There is also the issue of changing the camera, so it is not currently flipped and there is no way to change it. I just have to deal with it.And I can basically get it to work, but I shouldn’t because Nintendo already wants to hack the game to make this change in the first place Have To.
However, from a design point of view sunlight It’s a really interesting beast. It doubles the idea of that playground for that stage and quickly gives you a wide variety of levels and interesting things to do with them. Mini bosses, things to collect, things to clean up with FLUDD, and, of course, funky little side areas where you have to lose things and overcome pure platform skills.
Even with my complaints about controls, I think this is probably the game most helped by repackaging. sunlight I had a problem when it first came out, it’s mostly with it Luigi’s Mansion Completely failed 64 Follow-up of everyone’s childhood dreams. But here, as part of history …sunlight It’s still pretty good.
Super Mario, GALAAAXYYYYYY
Let’s go to space.
Super Mario Galaxy It’s so deeply and deeply tied to the details of that home console that it’s probably the most interesting challenge as a re-release. The Wii has a unique control system, which has created a lot of very unique quirks. Galaxy Had to be incorporated … therefore a workaround.
So they actually got pretty smart here. First, if you’re using a pointer controller, use gyro aiming to make it easier to sweep and fire the starbit. It’s not as intuitive as the Wii Remote, but honestly it works very well.
Handheld solution, I … more complicated. In handheld mode, the game relies on touch screen taps and swipes to duplicate the pointer.This actually works a bit Better Collecting starbits is a bit more active process than aiming at a gyro, rather than aiming at a menu or galaxy selection. The core beauty of robbing Starbits was how to casually wipe them out on the move, but not so much in handheld mode.
But talk about core gameplay … I’m very, very happy that they added a spin button.If you have muscle memory, you can wave for a spin, but you can do things with the push of a dumb button. so It’s much more reliable and easier.And that’s incredibly useful GalaxyThe spirit of core design.It doubles, triples toy box Aspects of the playground and toy box design of previous games. Instead of reducing the huge area, you have these small, tight little loops with lots of weird sidesections that just remove the spinster for a very special gimmick.There is basically an entire map that exists to act like a non-FLUDD challenge sunlight, There is one neat gimmick in one area and you can explore in hot hours.
That said, it’s probably also the best example of The design of the toy box, probably except for its direct sequel.These areas are polished and primed and you only have to work one or two rounds through them, so there’s all that crazy too Galaxy Already tinkering, they’re really experimental and you can try some neat ones.
But one strange thing that still remains is probably how limited Mario himself is. While crouching back, dives and strikes are completely gone, and his core non-Luma-based move set is slightly more than in 2D games.This leaves it as a strange contrast to the central design principles behind both 64 And sunlightThe former has a very diverse move set and the latter is stripped enough to give room for complete interaction with the new gimmick. GalaxyIn contrast, they seem to want to have enough to be able to mess around with the world itself.
Shake your arm left and right
So where does it leave the entire package?
That’s the tricky part. These are great as a set of games, aren’t they? If you’re new to playing these, or if you’re new to them in about 20 years, you’ll have a great time.The emulation was solid and I really didn’t have anything Doesn’t work, And stylization means that these games are far superior to many contemporary games. sunlightFor example, the effect of water still looks absolutely gorgeous. 64 It has a bold and stylish charm.
But far from the one I said this first, there is the question of how few others are here. We’ve seen what a thorough celebration of the history of the game looks like. We reviewed collections where the game wasn’t very good, but recommended them based on the historical background included and the weight of the amount of content behind the scenes.
Everything we enter 3D all-star Is the menu of the three games, each OST. They are not tied to a good music player. So when they are there, I’m a little frustrated and want to join Spotify.
Also, the real story? The whole idea of selling these only until March, at least in their current form, is a bullshit of serious artificial scarcity. Most of the time, I was generally pretty easy at Nintendo when there was a way for Nintendo’s stuff to disappear from the shelves. Often, I think they were very underestimating what people wanted, or had something else that was more interested in investing resources.
But … it doesn’t just take the collection out of the market six months after it goes on sale. It’s just trying to force everyone’s hands.
And the worst part … the game is good enough that it wasn’t necessary. I’m still telling you to buy it. I still think these are three great games. I think it’s not enough to just line up three Good Even if I’m complaining about the lack of other historical content, it’s worth $ 60!
I don’t even know if they will actually sell more copies by doing this. There are rumors that after March, the collection will be split and each game will be sold individually. Let’s see how that works. But for now … I mean, yeah, it’s totally amazing and you definitely need to get it.
If there is no unpleasant aftertaste of corporate politics, it can be said that it is all.