From relatively ambiguous to one of the many hyped announcements at The Game Awards, Among Us has come a long way in a very short amount of time. Released in 2018, this big break began in August of this year as many streamers were trapped in the game’s essential watchability. Before developer Inner Sloth knew it, people rushed to group with friends and stab each other, causing the server to collapse. back.
Available on Android, iOS and Windows for the past two years, the game has jumped to the Nintendo Switch. Will it be coming to PlayStation and Xbox soon?
Well, we get to that, but first: what is Among us?
Basically, this game is based on the social deduction game Werewolf. In this game, there are groups of players, one of whom is trying to secretly kill the rest while avoiding suspicion. Instead of everyone sitting in a circle, Among Us tells all players to complete the task, but the scammers need to pretend to perform the task and sometimes sneak into a small murder.
Everything comes to mind when the body is found, or when someone calls a meeting to reveal suspicious behavior. Players can debate, cross-examine, lie, interfere, vote and kick someone out or wait if they haven’t narrowed down the suspects yet. This is a great video game adaptation, playing social interaction very well and is a natural (late) success for InnerSloth.
Jumping to the Nintendo Switch, originally created for smartphones, is almost easy. Map roaming is more intuitive than ever and supports both mini-game buttons and touch screens for small tasks that pop up.
That said, it feels pretty rough in that it’s familiar to players on other platforms and is also a new feature in the Switch version. For example, the main menu contains buttons and links to go to Facebook and Twitter. Or, if the switch has a web browser and the crash did not occur, it will be displayed.
The release of Nintendo Switch also highlights one of my ongoing weaknesses in the game, the lack of built-in communication tools. Many of the games are played relatively quietly, but if you play them directly or use Discord or something to do a group voice chat, the meeting becomes a hive of cross-examination. In-game, text chat is sufficient, but it’s basically summarized by the player who states the color for the sake of time. It obviously depends on the group you are playing with, and the game is much better to play with your friends by voice, as opposed to text chatting with a group of strangers.
To be honest, the switch fits very well with the current workaround. In another, a little more brutal way, the lack of a built-in mic on the Switch and the nearby useless mobile apps as a replacement for system-level voice chat and parties mean people’s disagreements. Anyway other setup.
You still have a text chat, but Switch’s pop-up keyboard covers the game completely, so you can’t see the chat. I’ve also always found Switch’s touchscreen text input strangely detached compared to smartphones and tablets.
If your game is coming to PlayStation or Xbox soon, you’ll need to rethink your communication options. Voice chat really needs to be integrated. Both PSN and Xbox Live have a robust party system, but in-game chat can automate mute and unmute of meetings and has a fast communication system for relaying information without a keyboard. That should be a big job, and why has porting to other consoles been considered so far?
Given how much talk there is among us, it’s not surprising that InnerSloth tried to bring it to the console, and the Nintendo Switch is the most logical first platform for them to work on. That said, they clearly cut out their work, making them feel like top citizens on the platform, untwisting, and figuring out the best way to convert the game to PlayStation and Xbox.