The game is set in ancient Egypt. The game has areas that trigger obelisks and actions. These six territories represent the six ancient Egyptian gods. In turn, the player rolls dice in any area to perform that divine action. Otherwise, you can use the dice to generate the corresponding resource.
Each area has three lands: forbidden land, contaminated land, and pure land. There are five types of dice. Depending on the shade and the sun, these dice belong to different lands. For example, white dice are contaminated in the shade, banned in the dark, and pure in the light. If the dice are in restricted areas, players will not be able to use them. Choosing dice on contaminated land creates a polluted balance and the Pure Land dice occur on a healthy scale. Players need to balance this balance in order to gain an edge in the order of play.
When the player rolls two dice (two turns), the sun spins once. After having 4 dice (4 turns), the player checks the balance of justice to see if it is contaminated or clean. After 8 turns, the player calculates the score. Finally, after 16 turns, the game is over.
The good thing is that the game has different ways to earn points. Based on the Decree card at the beginning of the game, the player develops a strategy for the entire game. Throughout the 16 rounds of the game, players will need to change their approach and continually resolve issues in order to earn points.
In this game, players need to know what their opponents need, want, and are trying to do. It goes without saying that you need to calculate which dice should and should not be used. There is no direct competition, but the game has a lot of indirect interactions between players. Players can easily interfere with others by rolling the dice they desire. This will prevent them from taking certain actions. You can also compete for specific spots or areas on the map.
The game dice system is great. I think this is the identity and highlighting of the game. In addition to using dice to take action, players need to know the balance between contaminated and healthy dice. In addition, the dice change constantly every two rounds, creating a lot of climax in the game.
The 16 rounds of the game are a bit short compared to the actual gameplay. The game ends before the player does anything. Therefore, the game requires the player to optimize every turn. In other words, if you’re looking for a light and simple game, Tekhenu: Obelisk of the Sun is definitely not the right choice.
The rules of the game to explain are very complicated, especially the drawing of dice using shade, shadow and sun. To be honest, the game has a lot of unnecessary elements. The obelisk is beautiful, but it obscures the view of everything behind it. This 3D component is very good, but it also affects gameplay. It resembles a castle, and the cathedral of Praga. Moreover, many of the rules are really unnecessarily complicated. For example, a temple area with the actions of two gods is a bit annoying. Players need to not only remember what each divine action is, but also the interaction between each action. This can easily slow down the game.
Tekhenu: Obelisk of the Sun is one of the games in the T-series collection by Danielle Tascini. If you’re looking for a complex and heavy game with a pure euro feel, Tekhenu is definitely a safe choice. This is not recommended if you just want to test water on the T-series.You can buy Tekhenu: Obelisk of the Sun at this link