Ten years later, we will return to the abandoned Animal Crossing: Wild World Village-Special Feature

Nintendo Life

Most of the year The latest in Nintendo’s Animal Crossing series It was a safe place for many switch owners who started a new life on the uninhabited island of Tom Nook. Today, it’s been exactly 15 years since the great DS entry first arrived in North America. So it’s a great opportunity to revisit this feature, which was first released in May this year. Here we will return to the old Wildworld village in 10 years …

Is it Jack Reacher or someone else who said “never come back”? Forget it, when it comes to video games, a nostalgic journey can be disappointing. Some gems will hold up beautifully, while others will be irreparably damaged by Mother Time and Father Progress and you will not be able to measure your precious memories. Old games that are nostalgic and reminiscent may be associated with people and places of the past that cannot be reproduced by games alone. It’s best to leave some things alone. It’s gone, but it’s not forgotten.

We are devoted to playing for the last few weeks Animal Crossing: New Horizons.. We go home on Tom Nook’s escape island, meet new villagers, and grin from ear to ear when we see their familiar faces. We were fortunate to reunite with some of the villagers we knew before, and catching up with old friends was a big part of our experience.

Still, our memories Animal Crossing: Wild World (The entry of the Nintendo DS and the first encounter with this writer’s Nintendo’s calm life simulation series) is cloudy with nostalgia. Our time in the game from 2007 to 2008 was the 18-month period in which we played the game. every day — And it left a lasting affection, but the details are now hazy.

I haven’t started the game since then for some reason. So, for “science”, we decided to find out how the 15-year-old Animal Crossing compares to the lovely and shiny New Horizons, and finally decided on our old springboard. I will visit again. We wanted to refresh our failed memories, catch up with our (very) old friends, and see how the old places held up after more than a decade of neglect. Still, I couldn’t shake the feeling that returning might be a mistake.

The only way to find it.

Old friend

We turned on the DSi — an upgrade from the original white DS Lite player — and once again heard its calm and fascinating theme before being presented to the bedroom:

The first thing to work on is the elephant in the room, more precisely, The origin of the room.. There are two beds on the top floor of our house, one of which is for someone we haven’t seen or talked to for a long time. To be honest, that’s the main reason we’ve never returned.

But time tends to get over the cracks, and much has happened in the meantime. This allows you to revisit the game, overcoming the mental barriers that previously hindered your curiosity.It ’s sober and a little depressing, fine..

Into the weeds

When the village is full, we prepare for the worst.Remember ocarina What if Link exits the Temple of Time and finds an abandoned Hyrule Market Town with a chambre lidd moaning in the square? In our hearts, that is what is waiting for us.

But when the village was finally loaded, we left the front door and found a fairly cheerful ruin. It’s early morning. A cloudless blue sky and a friendly 6:00 am song (a 7:00 am song that immediately whistles) welcomes you.

As expected, weeds grow across the divery from cliffs to the coast. It reminds us that nature has taken over the town and recently headed to a local park after COVID-19 was closed for two months. The flowers are almost gone, but with the exception of some dry pansies that shatter into dust when walking, elastic golden roses remain. Although rotten acorns cover the ground (remains of the autumn festival if you remember), the trees are full of fruit and the bright blue sky makes us imagine a full-time return. A side project just off the uninhabited island of Switch, which will restore Dibly to its original form in 10 years.

Our mailbox is dim and has two letters. One from Happy Room Academy (74,249 points-not bad!) And the other from the post office informing us of the interest of 99,999 bells earned during our absence. Zoink!

Where am I? When We?

After returning to the game 15 years ago, the first thing that pops out is the frame rate. Not as smooth as silk. From 30fps Whatever this is It’s jarring, at least at first. We adapt quickly-it’s somewhere in the 20fps realm and it sounds ridiculous, but in this type of game it’s fully serviceable.

Dible’s exact geography is hazy in our heads (after a while), so we’ll pull up the map-easily accessible using a touchscreen stylus. When it comes to controls, Wildworld is still a pleasure and you can play with the buttons, but we’re always a touchscreen.

The list of names representing the inhabitants’ homes on the map quickly fills us with joy and a little confusion. I can’t forget Stalwart’s favorites like Aurora and Twiggy — one of our first and favorite residents — but who on earth is “Mallory”? We must have moved here just before we abandoned the place.

I’m closing the map and trying to start exploring the village as I spy on the movement …


Aurora, who happened to move to our island in New Horizons, is out fishing. She doesn’t recognize us, but it seems we’ve never left after exchanging pleasant feelings. She wants to compete with us to catch the crayfish, but we decline her offer and then feel sick.

Dora is another resident who happens to live on our New Horizons island, so we head to her home and find all of her in a cardboard box ready to move. I don’t know why, but we convince her to stay.Dora’s fine, But until we met her again, we actually forgot that we had met her before. Animal Crossing has always done a great job of offending by avoiding characters. So our sin must have prevented her from leaving. We know that social engineering your population is a common practice, but it has always felt a bit fascist in our tastes.

Oh, we leave fossils that resemble dung outside Carlos’s house, and not only answer positively when he asks if it’s a good idea to move, but because he’s arrogant and uncaring I’m not just going to take him to the resident service, an unexpected sheep! We really should learn to get along with those types.

The other villagers are still asleep, but we soon catch up with Ribbot and Twiggy. Unfortunately, the city hall bulletin board has been updated with the latest messages. Apparently, I missed Radider Day at the beginning of the month. And the previous Yay Day-too ​​many events to count.

Perry gives harsh feedback on the absolute condition of the town before encountering Sahara, who asks Brothers to deliver the package. How lucky you are! We were just heading that way.

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