After the review is over, you rarely want to actually delve into the game. Usually I have my own fill and move on to a huge and ever-growing backlog.But for some reason, I feel this desire to return to the world of lovecraft. Tesla Force.. The development team of over 10 tons has succeeded in creating a game full of the desperate energy of a mechanically rugged twin-stick shooter, while at the same time instilling the horror that every roguelike game should aim for. One wrong loop, untimed teleport, or even false confidence can quickly end your run.
The real world of Tesla Force is pretty empty in terms of characterization. In an attempt to give the world unlimited energy, Tesla accidentally opened a wormhole in the hellish landscape of Love Clafoutian, allowing all kinds of beings to flood our homes. Telled in a stunningly beautiful, incredibly short motion comic cutscene, this story is just a set dresser to take you on the road. Don’t expect the game to explain how people are teleporting or who are the actual main adversaries. The function of these cutscenes is not to dump the description. Rather, it takes everyone to the same place.
As you form a team and grow as you reach certain goals, you will be able to play as one of four different characters: Tesla, Marie Curie, Mary Shelley, and Lovecraft himself. They all play slightly differently, but they don’t really interact and seem to have missed an opportunity. The presence of two scientists known to push the boundaries of their field and two well-known horror / Gothic writers who save the world seems to be full of interesting dynamics. Alas, it’s not the story you come to Tesla Force, and it certainly won’t keep you.
Rather, you will find yourself crushing your crystals, buffing up your character, and coming back to reap the hordes of horror. Making real game design work is a tremendous pace at which you experience it. In my experience with roguelike games, I often find myself trying to navigate levels to find exits and hidden treasures. In Tesla Force, each level is self-contained, so tap Y to exit the level as soon as you complete a task such as closing the portal, inspecting the hive, or killing an elite monster. This will slow down the game and prevent you from being inevitably bored between battles. Then, as with games like FTL, when you complete a level, you choose where to go next across the branch path. As you level up certain perks in your character, you can see the path further down, which can help you plan your route and affect certain builds.
Which build you choose depends on the character you choose. For example, Marie Curie uses dual wield guns at the expense of reload speed. So you can choose a perk that fills that gap and shortens that time, or you can choose a perk that doubles the amount of bullets fired and allows a constant spread of fire to cause havoc. I will.
There’s a lot of freedom as to what to build in the end, but the game suffers a bit from repetition. Since there are only a few types of levels, you will frequently investigate urticaria and repair machines. What’s more, you’ll notice early on that the same weapons and perks are being offered. This can lead to a sense of “identity” at the beginning of most runs, as more interesting rewards are left at later levels and difficulty levels.
Fortunately, this doesn’t get in the way of your enjoyment. Each level is short, so you may repeat the same mission over and over, but they never exceed welcome. The pace of battle is also incredibly fast. You teleport your way through hordes to complete your goals yourself, pick up materials to summon your mecha, and blow up enemies with a decent number of unique weapons and power-ups. You will notice that.
Not all of them are the most useful, but some are shining. Jacobs Ladder quickly became one of my favorite weapons. That’s because it fires an arc of lightning between the monsters just above the tail, destroying them all at once. However, although it may be simple at the surface level, we often face the dilemma of how to approach the level. Want to hurry to the mecha so you can safely reap your enemies? Is there a risk of teleporting in the middle of the horde to get power-ups that can turn the tide of battle? Or are you trying to reach your goal before the Doomsday Clock (which always reminds you that your enemies are getting stronger) reaches 12:00? Between all these options and the small amount of resource management there is, you should always think for yourself and act quickly before you go too far.
Twin stick shooters are a special genre for me.More than 10 years since I first played I created GAM3W1TH Z0MBIES 1N IT !!! 1Since then, I’ve been chasing that desperate and stupid height. Ten tons recreates the feeling of time out, surrounds it on all sides, and can even be better than many games in recent memory.Tesla Force On Xbox It lacks variety, especially with repeated playthroughs, and what it offers continues to drag me in.
After the review is over, you rarely want to actually delve into the game. Usually I have my own fill and move on to a huge and ever-growing backlog. But for some reason, I feel this desire to return to the world of Lovecraft’s Tesla Force. The development team of over 10 tons has succeeded in creating a game full of the desperate energy of a mechanically rugged twin-stick shooter, while at the same time instilling the horror that every roguelike game should aim for. One wrong loop, untimed teleport, or …
Tesla Force Review
Tesla Force Review
- Satisfactory combat loop
- The soundtrack captures the atmosphere and energy of gameplay
- Short levels cause very little downtime
- Repeated mission structure
- The start of execution can be quite the same
- Many thanks for the free copy of the game-10 tons
- Format-Xbox Series X | S, Xbox One, PS5, PC
- Version reviewed-Xbox One
- Release Date-November 2020
- From Selling Price-£ 14.24