The Black Ops Cold War patch, thankfully, means you can level up your weapons faster. • .net

Treyarch has tuned Call of Duty: Black Ops Cold War to allow players to level up their weapons faster.

Just as the Black Ops Cold War Double XP and Double Weapon XP events have ended, the developers have released a shooting game patch tonight.

“Since last week’s 2XP + 2WXP event, we’ve made some additional tweaks to the global weapons XP acquisition rate across the board,” Treyarch said in a patch note.

“From today, we will level up our weapons and unlock many attachments faster than the previous standard rate in both MPs and zombies.”

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Is there anything I can do to stop the PS5 and Xbox Series X scalpers?

Changes are welcome. As I reported last week, it takes too long to level up your weapons in Call of Duty: Black Ops Cold War.

Treyarch adjusted its progress as the game started, took about 1200 kills to get the most out of its weapons, and unlocked all attachments along the way. I have only been able to maximize one weapon, the AK-47, so far. It was only possible with the help of the recently added proximity map Nuketown. On this map, you tend to get more kills than any other weapon. Combined with a double XP buff, it’s small and very fast to play.

Call of Duty always had a grind on it. Many players loved it, and in previous games in the series, they were interested in playing because they sought everything they needed to get their favorite weapon. But the Cold War setbacks felt disastrous-just unlocking the attachment was like pulling a tooth.

Since the update has just been released, it is unknown exactly how much the XP gain rate has increased. The community is easy to see.

Meanwhile, Treyarch said it also addressed the zombie issue that caused lower weapon XP acquisition rates in solo matches and subsequent rounds.

The developers added that they are planning another Double Weapon XP event in December, “to thank everyone for their patience.”

And finally, Treyarch filled the gap outside of Nuketown’s range, allowing players to stay alive outside playable space.


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