The boss of CD Projekt Red apologizes to staff for comments that describe Cyberpunk 2077’s crunch as “not too bad” for investors.

Adam Kicinski, the boss of CD Projekt Red, apologized to members of the Cyberpunk 2077 development team after explaining the crunch. Cyberpunk 2077 “Not so bad-and never.” During this week’s investor phone call.

The original comment was made during a call to investors last night (the transcript can be read here and was discovered by ) and the game was the first cause for a month. Answered the question of suffering from a delay of less than 3 weeks. launch. At the time, Kicinski said: “When it comes to crunching, it’s not really that bad. It wasn’t. Of course, this is a story taken up by the media, some people are crunching hard, but the team is done. I haven’t crunched at all since then. It’s mainly about Q & A and engineers, programmers, but it’s not that heavy. Of course, it’s a bit extended, but there’s feedback from the team. They’re happy. It’s been about three weeks, so there’s no threat to crunches. “

Bloomberg reporter Jason Schreier reported that an internal email had been sent to staff, and Kynsky apologized for these statements, saying, “I didn’t want to comment on the crunch, but I still commented. Harmful ways. .. What I said wasn’t even unfortunate, it was terrible at all. “

Crunch has long been a topic of restraint Cyberpunk 2077The company has been blamed as recently as last month for its development, which appears to have forced six days a week to work in the last few weeks leading up to the launch of an open-world RPG. Earlier delays in the game also caused crunches, but at the time Kicinski insisted that the studio “try to limit crunches as much as possible.”

Investor calls also seem to suggest that the latest delays in the game may be due to the game running successfully on the current generation consoles, the Xbox One and PlayStation 4. So, Kicinski said: It is a next-generation console and may ship on due dates on these platforms. However, while games have been certified by both Sony and Microsoft for the current generation, the final optimization process for such a large and complex game will take some time. Sadly, it turns out that the delay is the cause Some unpleasant types that send murder threats to developers I’m working on a game.

Cyberpunk 2077 It will be released on Xbox Series X | S, PlayStation 5, Xbox One, PlayStation 4, Google Stadia, and PC on December 10th.

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