Video game enthusiasts rarely see games other than in their finished state, or very close to it. I’m sure I don’t have to tell you this, but the video game doesn’t pop out of a fully rendered and ready console. There are many invisible steps in development that are invisible to the player.
Saturday on twitterAlexa Kim, senior game designer at Respawn Entertainment, has closed the curtain as part of the development of a recently released virtual reality game. Medal of Honor: Above and Beyond.. Specifically, Kim called for a level design prototyping stage aimed at laying out specific levels of “features.” Later, tweets spread by word of mouth, and players were amazed at the difference between prototypes (called blockouts) and finished products.
In the thread, Kim said he was responsible for laying out the block layout prototype and adding gameplay. Adjustments are made from there. “In my case, this was a shooter game, so it involved player movements with AI movements, gaze, covers, etc.,” Kim said on Twitter. “You can play this level in this state, but it’s not polished to your eyes.”
Art is added when the level works with respect to gameplay. She said Kim’s level of art came from development studio Virtuos Games, which has been involved in games such as: Shadow of the Tomb Raider, Dark Souls: Remastered,and Call of Duty: Black Ops 4.. According to the website, it covers everything from game development to art production. Kim said he “honed the gameplay” through collaboration between the artist and her team.
Kim followed up on a Twitter thread and posted a developer comment on a YouTube video released on Sunday. Medal of Honor: Above and Beyond“Return to the ground” level. (You can see it embedded above.) She walks the level with the player and describes the process behind the decisions made during development.For those looking for more information, Kim has another video on YouTube, where she talks about something else Medal of Honor: Above and Beyond A level called “Welcome to Norway”.