The isolation pitch was secretly developed after Sega said no

Alien: Isolation Before the game was released in 2014, it was a dramatic starting point for Creative Assembly. Total War A series of strategy games.However, the studio had little opportunity to expand its portfolio after parent company Sega initially rejected new ideas. alien game.

“We have submitted a five-page vision document. alien It’s going to be a survival horror game, and Sega went,’There’s no way we want to do something else alien Tim Heaton, Chief Studio Officer of Games and Creative Assembly, is a member of the group. Latest documentary on Alien: Isolation..

But instead of rejecting the answer, the Creative Assembly people began to secretly flesh out the pitch by putting together a “mood demo” under Sega’s nose. Uses the engine released in 2008 Viking: Battle of Asgard, The developers have created a short walkthrough of the lab where Xenomorph is rampant. Ultimately, there is all the mood and horror. Alien: Isolation..

Fortunately, Sega executives love what they see, and the rest is history.

“Everyone quickly understood the idea,” said Clive Gratton, Creative Assembly’s technical director. “I think it just shows the power to display things on the screen in front of people.”

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