Games

The Legend of Zelda (NES, 1986) Video Game Music Review

Welcome to Morning Music, KotakuA daily hangout for those who love video games and the cool ass sounds they make. What am I writing here, as today’s hearing survey subjects do not require referrals? Get it.


From time to time, I look back at the fascinating music / game / cultural scene and think, “Damn, I wish I were born.” [earlier/later/in a specific foreign country] So I was able to go there and experience [whatever awesome thing] Directly. It may be a ridiculous urge, but it’s like feeling nostalgic for something that wasn’t actually happening. ( Ambiguous dictionary of sadness I made a great word about this: Anemoia.. )

So how often can you say that you are at the right time and place to maximize, enjoy, and experience a given event? In my case, not as often as I want!But that doesn’t mean I’ve always missed, and The Legend of Zelda (((playlist / Long play / VGMdb(I first met in 1987) is one blessed example where I felt deeply influenced by all aspects of it at the right place, at the right time, at the right age.

What did it offer? A very compelling mystery and adventure was unleashed from the TV screen.At this point, we all played a thousand games inspired Zelda, And it is difficult to give up all the knowledge you have acquired, and you will return to the naive thinking of a complete newcomer.So when I say this first you may have to take my word Zelda I felt it was more expansive and more intoxicating than any game I’ve encountered before.

At the time, I didn’t yet understand the limits of video games, so anything seemed possible. One of the hilarious examples back in the day, I still vividly remember trying to spam a starter sword in front of an NPC for five minutes to make an impression enough to give it a power-up. White sword He was sitting. (Actually, you need 5 heart containers. Oops.)

Nintendo / Aramil (YouTube)

The graphics are simple but vivid. In retrospect, the game design was definitely innovative.And Koji KondoThe music is legendary in itself and has been listened to, remixed and remastered by fans and developers alike.

For some reason, the easiest thing to get me back is the music and the perfect sound effects that come with it.Only the first few sounds that are incredibly exciting can be heard Title theme And I came back in 1987. Nothing guides me, mysterious NPCs, beautifully drawn manuals, and endless curiosity made possible by the endless free time of my lucky childhood, puzzled by my future adventures. ..

ZeldaThe soundtrack is neither long nor complicated.Aside from the theme of the title, it is famous Overworld song, And that Closing credit, Most tracks are less than a minute long.The· Underworld truck It loops in just 20 seconds, but it may still be the most memorable dungeon accompaniment I’ve ever heard. A symbolic and perfect fuel for my young self imagination.The· Sound effectsBut it was very crunchy and fun.canKing up A flesh-like KRRRR-SHING that shoots a beam sword with a big rupee score, a funny little “buh!” Link released when injured, a super bit crash roar that you hear when approaching the boss … store it It’s all gold, like a cartridge that you’ve made.

However, I’m listening to a slightly poorer version of the game’s sound. The Legend of Zelda Originally designed for the Famicom Disk System, it’s hardware that enjoys additional sound channels on the western Famicom console. The video above compares the two versions and shows that the FDS audio is even richer and in some cases the sound changes significantly. Overall, I prefer the grown-up version as I know it, even if it’s not that sophisticated. Nostalgia is often so interesting.


That’s all for this morning’s music, so thank you for your hard work until tomorrow.If not Zelda, I must also have games and other media that bring you back to a more formative era. I would appreciate it if you could share it in the comments section. See you tomorrow!

https://kotaku.com/nothing-takes-me-back-to-1987-like-the-legend-of-zelda-1845797127

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