The next generation PlayStation VR is pretty impressive

Sony's next-generation PlayStation VR controller supports inside-out tracking and two types of tactile sensations.

Sony’s next-generation PlayStation VR controller supports inside-out tracking and two types of tactile sensations.
image: Sony / Kotaku

Sony’s next-generation virtual reality hardware for PlayStation 5 includes many great features and advanced technologies not yet available in popular consumer VR headsets. Result report UploadVR..

Cite “trustworthy sources” UploadVR The following PlayStation VR headsets report eye tracking and fove rendering, tactile feedback, flip controller tracking, IPD adjustment dials, and eye resolution of 2000 x 2040 pixels (4000 x 2040 total). ..

Eye tracking and fove rendering

So what does that jargon mean? Let’s start with eye tracking. This allows the headset to know exactly what you are looking at in the scene.Developers can use this as follows Input formatOr to make your avatar’s line of sight more realistic for other players in games like: VR chat.. (In line with the same policy, for HTC Vive PC headsets Face tracking accessories It’s yours Facial expressions are converted to VR.. Nothing is said about whether Sony plans to include a face tracking feature. )

Eye tracking also opens the door to a long-hyped graphical technology called Foved rendering.. Basically, this allows the headset to allocate additional GPU power to the location it’s currently looking for, significantly reducing GPU resources in the peripheral vision area. This could allow us to render more detailed scenes with the same amount of GPU power, but we don’t yet know that this has been proven in mainstream commercial VR products.

Oculus Quest and Quest 2 now support a more basic technique called “”.Fixed fove renderingThis allows developers to manually activate fove rendering without the insights gathered from eye tracking. This improves performance, but it has the disadvantage that the VR system does not know that you are peeking into the ugly part, so you can freely move your line of sight to the part of the screen that is currently low resolution. The new PlayStation VR headset always looks great because it recognizes where you are looking and allows you to adjust the resolution.

Resolution and IPD adjustment

Speaking of graphics, the display resolution of the new Sony headset is said to be just north of 4K, with a per-eye resolution of 2000 x 2040 pixels. This is slightly higher than the Oculus Quest 2’s 1832×1920 one eye. At that resolution, the Quest 2 has little of the “screen effect” that plagued previous VR headsets, which is good news for potential PlayStation devices. The maximum refresh rate for Quest 2 is also 120Hz, but there are no rumors or other words about Sony’s maximum refresh in the future.

The· UploadVR The story suggests that the new hardware has a lens separation adjustment dial. This is another way of saying that the distance between the pupils of the eye can be communicated more accurately.Make sure the headset matches you Pupillary distance, Or IPD is an important factor for getting stable and comfortable 3D images. Oculus Quest 2 has been criticized for offering only three individual IPD settings rather than adjustable dials because some users’ IPD measurements are between these individual settings.

Inside out tracking

Most previous consumer VR hardware required special sensors to be set around the play area to track the location of the controller. This “outside-in” tracking caused a lot of pain in the buttocks. With inside-out tracking, as seen on Oculus Quest devices, the headset itself can track where the controller is via the built-in camera, without worrying about external sensors. That’s definitely the way to go.

Tactile feedback

UploadVRNext-generation Sony headsets feature haptic feedback via a built-in motor, providing developers with a new way to help players feel in-game action, according to sources.New headset motor adds touch-centric functionality Already announced for next-generation PSVR controllers Includes (pictured above), an adaptive trigger that can provide resistance (similar to a regular DualSense controller) and controller-specific tactile feedback. Short stories, high quality rumble are on the menu.

Although it is still wired

If you read this and think, “This is a huge advantage over Oculus Quest 2,” you’re not alone. Perhaps one major place Sony’s upcoming PlayStation VR headset lacks in its comparison is that it’s still wired. A single USB-C cable runs between the headset and the PlayStation 5. This is an improvement on the current PlayStation VR’s awkward multi-wire breakout box, but far from the elegance and freedom of a wireless headset like the Quest 2.

Aside from the wired ones, the intended details of these leaks are quite encouraging, suggesting that Sony remains serious. When it says, “The commitment to virtual reality as a medium for games is stronger than ever.” This next-generation PlayStation VR will not be released this year, but PlayStation 5 players will eventually join Oculus Quest 2 and PCVR buddies. We hope we can enjoy top-notch VR together.

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