The project triangle strategy knows that three are magic numbers –

As De La Soul correctly points out, the three are magic numbers (other notable numbers include Captain Picard’s second commander, the second, and the Fantastic Four. And Famous Five are clearly there). SQUARE ENIX harnesses three mysterious powers in a three-sided project triangle strategy (unfortunately only a tentative title), all set in a true Toblerone tactical RPG.

Following this week’s announcement at Nintendo Direct, the Project Triangle Strategy Debut Demo has been released at the Nintendo eShop. This is what we enthusiastically downloaded.

In the land of Norzeria, three powerful powers, Glenbrook, Ace Frost, and Hizante, rule, each is a separate kingdom with its own landscape and trade. In fact, trade is at the heart of the project triangle conflict, with countries controlling the critical resources their neighbors are looking for. Its nutritional pyramid scheme spills over into a full-scale war known as the Saltiron War. Probably because they were the important items needed for the day. Some packets of beef potato chips probably solved it all.

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Just as peace had settled throughout Norzeria despite the end of salt and iron deficiencies, Ace Frost decided they weren’t really too keen on peace and invaded Glenbrook instead. did. In response, the tallest of Glenbrook’s three tall houses, House Wolffort (SQUARE ENIX is actually pushing the three forces here), is a young duke to take weapons against the sneaky Grand Duke. I will send out Serenoa. You could say that Serenoa has three friends, but I was surprised that your party had four people.

In the demo, we’ll move on to Chapter VI, titled Remember Me, set at the very night of the Aesfrost invasion. Therefore, we can assume that the first five chapters are a stack of these important moments. If not, an iron salt war to alleviate our hunger.

It’s clear from the beginning that Project Triangle boasts the same great audio dedication as its predecessor, Octopath Traveler, and clearly shares the same gorgeous HD-2D art style. In addition to the emphasized orchestration that fully emphasizes the drama that unfolds (although I argue that the triangular solo is not enough), all the important speeches are spoken and delivered in a immersive, reliable way. I will. It’s helped by well-written lines that you can expect to run throughout the rest of the game.

Octopath’s mature writing remains the highlight of the game, outside of H’aanit, where reading Middle English is painful. If you follow one epic story instead of eight, Project Triangle can avoid the slightly overwhelming conclusions of its predecessor.

The gameplay consists of multiple phases, and players will find the exploration sandwiched between the story section and the battle. In these sections, you can explore the area, talk to other characters, nub items, and stake out terrain features that may be useful in your next battle. As you can imagine, the conversations in these sections may include three options that can affect the behavior of a particular character, strengthening your determination, or even moving away.

It all relates to three main guiding beliefs: utility, morality, and freedom (if you do, the daily triangle of beliefs). Your choices shape Serenoa’s beliefs and change the way he sees himself and his surroundings. If that continues, it can be an interesting mechanic.

As a turn-based tactical RPG, Project Triangle will soon talk to fans of similar fares such as Final Fantasy Tactics, Disgaea, and Fire Emblem. As with these games, character placement is critical to success and you can benefit from using the terrain feature. There are some great additions to the formula, including a nod to Octopath that needs to hold action points to do more damage, but tactical RPG fans will feel at home from the beginning.

Octopath Traveler has been one of the most visually appealing RPGs of the last few years, and Project Triangle relies on the same engine to produce amazing results. From Grandia to early Final Fantasy games, if you’re a fan of classic RPGs of the past, art style speaks to you at every level. This is definitely a modern game, but the way the sparkle of water and the magical effects explode looks like a fully formed vignette, but the synapses ignite with delight.

If you’re looking for flaws, the HD-2D’s art style and perspective can make it difficult to distinguish between characters and enemies in the combat section. That said, by the end of the demo, I’m more proficient in moving everyone and the game isn’t expected until 2022, so the team has enough time to make sure everyone jumps out of the landscape. It’s no exaggeration to say that Square Enix is ​​also seeking feedback on its debut demo, along with some research at some point.

The Project Triangle Strategy, in addition to many great triangle stuff, can have a fluid story like a PG hint tea bag, a cast of sweet characters like Toblerone, and a snap and crisp gameplay of Doritos. I will. They only have one shot-in fact, the magic needs to be a trilogy for it to work-but from every angle, the project triangle strategy is another glorious RPG of Square Enix. Looks like. This is definitely to keep an eye on, oh, hey, lee ess.


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