The studio behind The Witcher adapts the World of Darkness to television and movies

World of Darkness — A world of games created by White Wolf for the cult-loving tabletop RPG series Vampire: Masquerade, Werewolf: Apocalypse, And many others — at some point in the future, we may re-enter the light of television and movies.

According to Variety, White Wolf’s parent company, Paradox Interactive, has writer producers Eric Heisser and Christine Boylan, as well as production studio Hivemind (Netflix). The witcher) “Developing the World of Darkness Story Universe for Movies and Television”.

As Variety points out, this is an early stage transaction. No individual shows or movies have been announced, and there are currently no distribution partners.But given the likely spin-off of the intellectual property gold rush and Heisserer’s recent success as Netflix creator and showrunner. Darkness and mystery — Another adaptation of the vast fantasy universe, in this case based on Lee Bardugo’s novel by Glishabas — it’s not bad that something can happen with this property.

Longtime World of Darkness fans may know that this is not the first effort to display horror settings on the screen.That distinction goes to Kindred: I was hugged, A short-lived 1996 drama that aired on Fox and was canceled after eight episodes.

The success of the World of Darkness movie and television franchise can be very interesting given that the role-playing game that created it is an adult issue that resists mainstream appeal. Vampire: Masquerade Is an urban horror fantasy that role-plays as a member of an elaborate vampire community and wrestles with intrigue, politics, and the character’s vampire impulses. The game can go to pretty dark places, and among the players who agree, it’s part of the attraction.

However, the edgy nature of the World of Darkness has sparked significant controversy, especially in 2018. The paradox disbanded the White Wolf due to a backlash against some of the content that was considered linked to the white supremacist idealism. A real-world tragedy involving the oppression of Chechnya’s LGBTQ residents.

Boylan and Highseller emphasize the World of Darkness as a comprehensive and diverse fictional stage. The final version they create may follow that description, even if table games don’t do the best job of nurturing the environment they want. It’s unlikely that the deal will make a show announcement for at least a year or two, but it’s interesting to see which games, which settings, and which era of World of Darkness to explore.

Back to top button