To support two players, Arkane has opened the Deathloop level more than ever.

It’s only been a few months since the release of Arkane Studios Death loopHowever, the legendary immersive sim developer is a bit stunned to share more about the new timeloop-themed game with the swinging feel of the 1960s.

At last week’s press event, developers Dinga Bakaba and Sebastien “Seb” Mitton took the time to showcase the game. Unbelievably At a free level, discuss some weird new design quirks that add depth to the conceit of living many times on the same day.

One of the notable design and technological changes for developers is Death loop, Arkane is adding a layer of online multiplayer capabilities. Julianna “Jules” Blake (the character that appears in the trailer that hunts player characters) can be controlled by either the game AI or another player.

This is a function that mimics the invasion of the world. Dark soul, And that means we need to build Arkane’s open-end level, full of AI-powered Rube Goldberg machines, to accommodate that second player.

When asked about the technical challenges Arkane faced when dipping his feet in multiplayer water, Bakaba said that the designers at that level built on the concept of open-ended levels previously seen. explained. Disgrace series. “These environments are created by level designers and artists with an architectural background.”

“”[For example],level Disgrace You can traverse in different ways. The story moves you in specific vectors through levels, but as you saw in the player’s video, you can traverse those spaces in different ways. “

“We make sure those spaces make sense [in Deathloop] Use this philosophy — it’s an extension. “

During the preview, Bakaba revealed the following facts: Death loop Levels (called “districts”) have different versions for different time zones and have different entry points for players to set the process of achieving different open-ended goals. “Even during the same period, traversals in these districts … These spaces were just right for adding another player.”

For level designers reading this, Bakaba said the biggest challenge for these 1v1 PvP moments was to establish a clear line of sight and prevent exploitable chokepoints.

“There are many things that have nothing to do with level design,” he pointed out. “Many choices to make when someone else is on the other side of the district and doing something, the system needs to respond. The number of AI characters that can participate in the battle, Disgrace.

Bakaba also said that the increased AI power is the result of switching to the next-generation console (more specifically, the PlayStation 5 because Sony locked a short window of console monopoly before Bethesda was acquired by Microsoft). Said.

There are many more great jobs from the Arkane people Death loop-The open-ended objective structure and level reuse at different times of the day mean that the studio has a lot to boast when the game starts later this year.

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