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Transformers Battle Ground Review | Invision Game Community

XCom-style gameplay set in the Transformers world – the perfect combination. Well, some kind. Transformers licenses have been a hit for years as games like Transformers War for Cybertron gain an enthusiastic audience while other games disappear into licensed game hell. It has been overlooked. Battleground aims to hit the highs of Cybertron’s war while bringing it to a new audience. In theory, robot diversity is suitable for team-based tactical genres in terms of skill and personality, but execution is just as important as the part that makes up the game.

Inspired by modern cartoons, ds features detailed cartoon art style and character design. The game is bright and designed to appeal to children watching cartoons. The aesthetics of 80’s G1 design and cartoon design may have been a bit realistic, but it’s still not so surprising as it was a children’s cartoon. You may be an older fan of toys these days, but the property is still designed to appeal to kids. We also found that if the show was designed to be more mature and appealing to older fans, it wouldn’t always resonate. Going through the six episodes of the new Netflix series has proven to be a chore. But the good news is that the design of the terrible metal debris in the Bayhem film was ignored.

Such a story is standard. Destron wants an all-spark, and Autobot is determined to protect it, the planet, and its inhabitants. It works and has been working for nearly 40 years, so don’t expect anything breakthrough or new.

Mechanically, the game takes a simple route and focuses only on XCom combat. This is a recent tack from the great Gears Tactics that simplifies player gameplay and removes the basic building metagame. In theory, everything is killer and there are no fillers. Sadly, this is where the game collapses a bit. Combat is primarily a simple move and attack by a player restrained by an action point system. Start with 3 per turn and use 1, 2, or 3 points to allow each action to attack or move. The problem here is that if you’re in the position you want to attack, you can’t move two different enemies without moving, or attack twice. You only receive one attack and one move per turn. This is nothing new in this genre. This is a player limitation in other games, but given how simple the game mechanics and tactics are, it feels a bit tricky if the action is inflexible.

Ending a turn at unused points is slightly mitigated by the Ultimate Attack Meter represented by Energon, which can accumulate during the turn. Allowing this to be built to 50% or 100% unlocks Ultimate attacks that do not use action points, allowing you to perform standard attacks, moves, execute, and Ultimate that can devastate your enemies. Managing these two combat resources is neither difficult nor challenging, but it adds some versatility to the game.

In addition to Ultimate, each character has standard attacks and character-specific special attacks that can do a lot of damage and stat effects to enemies. This adds a bit of variety to how the game works. Sadly, this variety falls short of the enemies you face. Kanon has hundreds, if not thousands, of named Destrons, and at the end of the level there are mini-boss battles with one or two named Destrons, mostly common to scouts and browlers during the stage. Encounter various enemies. A mysterious decision that guarantees that combat tactics are never challenging or fresh until you reach a boss who can throw new attacks and tactics at the player near the end of the stage.

This lack of diversity extends to level design, which is a typical suburban / urban landscape with homes and cars to provide coverage. Cars can be targeted, so add a little spice, and when destroyed they will explode and cause additional damage to enemies caught in the blast. It also lacks the potential for environmental destruction, but for fairness, XCom cannot destroy more than part of a window or cover. In general, covers are indestructible, so all you need to do is make sure you aren’t on the side to survive the level.

Transformers Battle Ground Is a bright and cartoon game with a simple story and simple mechanics, based on a design that appeals to kids more than G1 fans. And that’s the target of the game, or at least the best clue. This is a nearly perfect introduction to strategy games for young gamers. The turn-based mechanism is reaction time independent, and the aesthetics of bright cartoon design appeal to children. If you have a kid who is just starting out and you want to share your love for Transformers, this might be the perfect game to spend a fulfilling time with. It’s easy to understand and understand, and as your child’s tastes mature, you can build game bonds over the years.

Transformers Battle Ground Available on Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X, Series S.

This review is based on the PC version of the game available here for £ 34.99.

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Transformers Battlegrounds Review

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