Turrican Flashback Review –

The physical collection of last year’s classic 16-bit shooter Turrican series is very appealing to fans and may bundle 10 Turrican games into artbooks and CDs, but for a total of nearly £ 80. It was quite expensive. So it’s great that ININ Games has decided to release a digital version at a lower price, despite a significant reduction in scope.

The Turrican Flashback collection includes four games, the Amiga version of Turrican and its sequels, as well as two pseudo-sequels / sequels, the Mega Turrican for the Sega Mega Drive and the Super Turrican for the SNES. These are all direct ports of the original game, with no new graphics options or improved sounds. They are all exactly the same as they were 30 years ago and can be good or bad depending on your age.

All four games follow the same basic design. Play as a robot character that runs and jumps in scrolling landscapes, shoots enemies, grabs power-ups, defeats bosses, and discovers secret areas. Inspired by Contra, Mega Man, Metroid and others, Turrican was an instant hit on a home computer, scoring high scores for its energetic gameplay and intense soundtrack. Unlike many other games of the same age, 2021 is still quite durable.

As you can imagine, Turrican is the most basic look of the collection, with a plain colored sheet in the background and a fairly simple enemy design. Each level is so large that it is packed with secret areas that can only be accessed by jumping at the perfect time or transforming into an indestructible ring of death. There’s a good selection of weapons such as a leap of faith, a hidden Mario-style power block, and a famous beam, a large laser sword that can rotate around a hero (although this is pretty cumbersome to control with DualSense). It’s a successor, and in fact, like most games of the era, it’s incredibly difficult, forcing players to learn the map and know exactly when and where the enemy will spawn. ..

Turrican 2 incorporates and refines everything from the original to the weapons, from the graphics. This game pushes the Amiga to the limit and is still very good looking and playing today. It also includes a shooting style level where you steer a spaceship to split running and jumping.

Moving to the console version, it looks even better than Turrican 2, but it also adds parallax scrolling, transparency, and even weather effects, but the gameplay is more linear rather than exploratory. Both Super Tarican and Mega Tarican run and bombard rather than explore, but Mega Tarikan replaces beam weapons with grappling hooks to allow them to avoid levels.

All four games are completely duplicated and you can use the original cheat code, but you’ve never experienced the barbaric hard gameplay you’d see in any of the games of the era. You can use the rewind feature to help people. This cleverly rewinds the game for a few seconds. This means you can stop the game shortly after you die, go back a few frames and restart, and dodge what the bullets ended you. You can also save the game at any time, a feature I killed 30 years ago, but using any of these features will disable the trophy. If you want to collect them, you’ll be playing the game exactly as it was 30 years ago.

To get back to the 90’s, there are plenty of filters and screen options for changing the curvature of edges, adding scanlines, and fine-tuning RGB values. Alternatively, you can extend your display to a modern wide screen. You can also change the sound mix. Since the Amiga has only 4 channels of sound, the left speaker produces drum’n’bass and the right speaker produces melody and sound effects, but with this new feature you can merge these and Chris Huelsbeck’s great You can enjoy the sound. soundtrack.

Unfortunately, that’s a lot of you when it comes to extras. It does not include the director’s cut and score attack modes found in the expensive collector’s edition.


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