Dontnod has been at the forefront of narrative games for years, starting with the underrated Remember Me, to the Life is Strange series, Vampyr, and the latest Tell Me Why. These titles range from sci-fi to Gothic horror, but are linked by a special interest in narrative engagement with Twitch gameplay (especially Life is Strange and Tell Me Why).
There is a sense of real consequences executed through dialogue and decision making, making the player feel in control of the character’s destiny and shaping the event of the image. Of course, this is a sleight of hand, and changes may be less important than they look, but from a gaming experience perspective, it’s the illusion of control that contributes to developer success. After sampling the opening for two hours, it’s clear that Twin Mirror is trying to continue that tradition.
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Twin Mirror promises a deep and complex psychological thriller that happens partially in the minds of investigative journalist Sam Higgs. He left his hometown of Basswood, West Virginia two years ago and had no intention of returning. Unfortunately, he is dragged into the tragic death of his best friend and thrown into the mysteries and plots surrounding this seemingly sleepy place. As the inside story goes on, this isn’t very original, but it’s perfectly suited for the game. This requires players to rely on Sam’s memory and thoughts on basswood, but also realizes that not everything looks as it should. This approach is familiar to long-term fans of Dontnod’s games, who have established motifs of bizarre events in mundane places.
Graphically, the Twin Mirror is very impressive. The character model is excellent, the facial animation is generally compelling, the location is detailed and it really stimulates the American countryside environment. Like the Life is Strange game, the soundtrack is studded with the right indie pop and rock, and I’m looking forward to hearing more songs in the final game. The voice actors and acting are also quite powerful, and most characters have a genuine personality.
Characters are at the core of the game’s business hours. Thrown into the unforgettable memories of his hometown, Sam has to reunite with all the townspeople. A convenient journaling system allows you to track relationships with each key person, from Sam to the unemployed miner who accused him of exposing him to the closure of the town’s mining operations. Having closely tracked the progress of American elections, it was really interesting to see here people who are very similar to different political parties from the news coverage. Basswood is a town where people leave rather than move, and there is no major source of employment after the mine is closed. This is a very topical political situation and provides a greater mysterious background to the central story. The inclusion of a playable arcade version of Namco’s icon nods to the nostalgic side of the story.
Besides talking to the townspeople, the preview includes some environmental puzzles that take advantage of Sam’s Mysterious Palace of Mind abilities. Investigating the surroundings and seeing the events spliced together in the correct order is reminiscent of the titles of Sherlock Holmes and Cthulhu in Frogware. Clearly influenced by the titles mentioned above, I find it much more sophisticated and fun here, but there’s some little frustration in trying to find the last clue in a bigger place. did. Although there is a clear hint that Sam’s Palace of Mind is not a panacea, the nominal twins are his own imaginary alternative to greater social consciousness and a more traumatic mental situation. You need to pull him out of some of the.
As a full-game taster, this preview works perfectly to establish settings and characters, while at the same time teasing some interesting unpacking possibilities for the central mechanic. A step away from the popular episode structure promises to provide a different storyline and looks forward to getting the right look for Twin Mirror, which will be released on PC, PS4 and Xbox One on December 1st. Check out our reflections near that date.
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