Science & Technology

Volvo Cars and Epic bring photorealistic visualizations to electric vehicles

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Volvo Cars Through collaboration with Epic Games, we will bring photorealistic visualization to the interior of future electric vehicles. This is the case when the car engine and the game engine are combined.

Volvo uses Epic’s Unreal Engine game engine to create high-quality graphics in the cabin. Epic Games is the best known game engine maker and game creator for Fortnite, one of the largest games in the world. Epic Games is also developing Unreal Engine 5, launched this year as a real-time 3D creation tool for both gaming and other industries.

Volvo Cars uses the engine to develop an in-car digital interface to render real-time graphics in the car.

Volvo Cars is the first European automaker to use Unreal Engine to develop human-machine interfaces (HMIs). More specifically, we will initially focus on the Driver Information Module (DIM), which is one of the displays in the cabin that provides the driver with relevant information and infotainment capabilities.

In the next generation of Volvo cars, customers will come across impressive, high-quality graphics on their displays. Much sharper rendering, richer colors, and brand new 3D animations are just the first steps, as Volvo Cars developers continue to push the boundaries of graphics.

Unreal Engine renders graphics in Volvo Cars.

In a statement, Volvo Cars Chief Product Officer Henrik Green said, “To provide our customers with the best user experience and to contribute to a safe and personal drive, we are rich and immersive in the car. We need visualization. ” “Running Unreal Engine in our car makes this possible and makes spending time in Volvo even more enjoyable.”

Combining the unreal engine with the computing power of the 3rd generation Qualcomm Snapdragon cockpit platform, Volvo says the next generation of Volvo cars will set new standards in the performance of graphics and infotainment systems.

As a result, Volvo Cars’ next-generation infotainment system is more than twice as fast as its predecessor, and graphics generation and processing in the cabin is up to 10 times faster.

“When you bring interactive high-resolution graphics that run in real time into your car,
Heiko Wenczel, director of HMI for Epic Games’ automotive and Unreal Engine, said in a statement: “Volvo Cars’ highly talented design and product development team has seized the opportunity to do something fresh and evolving with exciting new features that take advantage of Unreal Engine’s capabilities.”

The first car to feature the new graphics is Volvo Cars’ new all-electric flagship model to be announced later this year. This model is the first model of a new generation of all-electric Volvo vehicles, as it aims to sell only pure electric vehicles by 2030.

Volvo Cars developers continue to explore new applications for this platform and other software-driven technology platforms, always keeping safety in mind, so in the future, Unreal Engine will be another in the new Volvo Car. We believe there will be more opportunities to advance the technology field of.

Volvo Cars has the ambition to develop half of all the software in its car by the middle of the decade and has adopted it extensively within software development. By joining the company, your coding talent will have many opportunities to work on exciting and groundbreaking new in-vehicle applications and platforms. This is of great interest to the 40,000-person company founded in 1927.

“This new relationship isn’t just about getting amazing game-quality graphics in the car. We use visual communication to explain new technologies, provide new customer value, and make the outside world a safe vehicle. It’s about a new way to capture it, “said Thomas Stobisec, Head of User Experience at Volvo Cars, in a statement.

Unreal Engine powers Volve's upcoming electric vehicle interior graphics.
Unreal Engine powers Volve’s upcoming electric vehicle interior graphics.

Stovicek emphasizes three key areas of his team. The first is a method of expressing data from the outside.
Sensors (each new Volvo has many sensors around it) are meant to make the driving experience safer.
Possible.What the vehicle is seeing as it moves to a higher level of driver assistance
The decisions it makes will be one of the most important ways to build trust in the driver.

Second, this technology offers the opportunity to offer entirely new features and services. These have the potential to create more value from existing data and hardware. For example, use external sensors to help the driver understand the environment around the vehicle. Or it could be a whole new idea built on the opportunity of new features offered by real-time connectivity to the cloud, other vehicles, and infrastructure.

Looking to the future, I’m honest about Stovicek not having a clear outlook for the future, but that’s
It’s really exciting.

“As with the first smartphones, it’s not clear where this technology will take us, or even what our customers value most,” he says. “With Unreal Engine, we have everything in place to quickly find new customer value and bring it to the car, and that’s really exciting for the future.”

Epic Games publishes a free downloadable car field guide.
The latest and most spectacular automotive applications in virtual reality, mixed reality and augmented reality
Real-time 3D graphics.

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Volvo Cars and Epic bring photorealistic visualizations to electric vehicles Volvo Cars and Epic bring photorealistic visualizations to electric vehicles

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