September 2, 2021 by Polar_Bear
Fighters were used in World War I, but with the full-scale introduction of World War II, it has become a major part of offensive and military strategy. Warlord Games has several ways to bring your aircraft to the tabletop in games such as: Blood red sky, They also posted some experimental rules for using them Bolt action..
From the article:
This set of experimental rules goes back to the origin of the bolt-action design process. As with any wargame system, things change because of time limits, design overviews, or feeling that more work is needed. Treat these “rules” as completely optional and experimental alternatives to the main rules of bolt-action aircraft and have a little fun.
Basically, these experimental Warplanes rules replace the Forward AirObserver rules. When it comes to army selection, instead of including air observers, each platoon can include a warplane selected from the appropriate list at the end of this article.
Fighters are rare and expensive units that stay at the table for a limited amount of time. Due to the scale of our game, we are only interested in tactical air power: fighters, fighter-bombers, dive bombers, strafing or ground targets directly. I feel that the strategic attacks by high altitude bombers are well covered by the rules of artillery.