The Nemesis system used in the games Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War is one of the coolest open world gameplay hooks I’ve ever seen, with non-player characters. You can form a rivalry with. Previous action. However, if you’re hoping it will be implemented in other games, Warner Bros.’s patents make this very difficult to do.
As discovered, this week the US Patent and Trademark Office announced that the Nemesis System patent will be valid from February 23. However, the page with the issue date is not currently available online.
This was after years of trying to patent the system, which returned shortly after the release of the Shadow of Mordor. The 2016 filing describes “a system for managing non-player characters and power centers in computer games.” [that] It is based on the character hierarchy and the individual correspondence between each character’s traits or ranks and events involving other non-player characters or objects. “
In other words, it’s because of the way the world reacts to your own actions. The “hierarchy” mentioned corresponds to the target pyramid, including the captain, which can be killed or enslaved in Middle-earth: Shadow of Mordor and Shadow of War. This effectively created a different story for each player. This is because the character you choose to kill or spare can affect your next mission.
It’s unclear if Warner Bros. will use this in future games. The story of Shadow of Mordor and Shadow of War was pretty nicely organized in the second game. However, there is always the possibility that it can be used for a completely different project.