Weekend Hot Topic, Part 1: Favorite Platform Games

Rayman Legends-Are You Better Than Mario? (Photo: Ubisoft)

Readers list the best platform games ever created, both in 2D and 3D. Astrobot Super Mario Odyssey.

The subject of this week’s Hot Topic, suggested by reader Bernardo, asks if they generally enjoy the platform genre and are happy with how it has evolved over the years. I did.

You might have tried to avoid the Mario game answer, but in the end Rayman Legends clearly appeared as a favorite and the reaction was surprisingly unanimous.

To the point
I’m probably repeating myself, but my favorite game as a platformer is Psycho Notes (still in the middle of a sequel). However, this has little to do with the actual platform. The actual platform is energetic, competent, functional, and most often associated with other qualities such as imagination, design, and character.

After a little thought, my answer is Rayman Legends. It plays like a dream: smooth, rewarding, and fair. It looks and sounds gorgeous, the height of 2D graphics is fast, and there are many variations in level design.

This is the best Mario game, but what makes it better for me is the death and reboot system. There is no life, no return to the beginning of the level, no drawn death animations or reloads. Short, sweet and sensible. It really summarizes the game completely.
Dogen’s brain

Mamma Mia!
An enthusiastic fan of Nintendo and a big fan of Mario for over 30 years … it’s hard to say that the best 2D platformer ever is Rayman Legends! It’s fascinating, imaginative, with perfectly perfect handling, and the music level is one of the most fun video games ever recalled. So far.

Super Mario 64 is still the king of 3D platformers for my money. Absolutely define the genre.

Stick to Mario Theme: Is Chris Pratt going to add an Italian accent for the new Super Mario movie? If Mario doesn’t say “Mario!”, Then I wouldn’t be able to see it.
Bingo Rose

Bottom of barrel
The PS1 40 winks and the Xbox Blinx are at the top of my list of games that deserve to be at the bottom of my list. Medieville survives because I avoided God’s terrible remake.

Joking aside, I say Astro Bot: Rescue Mission. This is the only game I’ve played that allows you to get closer to one of Mario’s 3D outings. Yes, I pay tribute to Nintendo, but it’s okay if you remember the quality that Nintendo produces. Of course, it’s beneficial to have it in VR, but the game is designed around VR rather than it’s superfluous, and boys make it successful.

The first world is good, but the second world is revelation. When the beachside boogie came down to the sea, especially when a little guy jumped on the visor and made waves, he literally dropped my chin. The whale level was fooled into holding his breath every time the waves hit me (I could never be pleased to see the rubber ring astro swimming over me). Ghost Level is the dream of Luigi’s Mansion VR, and the shark boss is arguably the most spectacular bombardment of the sensations I’ve experienced over the years.

By the time the credits arrived, I was laughing, gasping, waving, cheering and behaving as I was playing Super Mario Bros. 3 and Sonic. It’s probably the biggest compliment I can give it. Team Asobi has created a game that looks like it was made with the same amount of love that Nintendo gives to its little Italian. In the ideal world, there are VR Mario that enhances the genre, but until then, Astro is the closest to the “next level” of platformers.
PS: My favorite 2D platformer in recent years is the amazing Celeste.

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Rule exception
As a rule, I don’t really like platformers. But what I really enjoyed was Child Of Light and Max: The Curse Of Brotherhood. Especially the Child of Light is great, the soundtrack is beautiful and there is also light blue artwork.

Rayman Legends was fun for a while, but the slogan was to complete all the levels and it was boring after all. A special music level will be added at the end of Act 1 (Black Betty). It was incredible.

hot dog
The platformer genre is arguably one of my favorite genres of all of them. It is also one of the most timeless, with the best examples dating back to the origins of home and portable consoles.

As someone who has never owned a Nintendo system, I’m probably not the best person to seek the best platformer. But I think this is a discussion about my personal favorites. It’s the PlayStation 2 Jack and Daxter. This is the Naughty Dog game I’ve been most likely to return to, despite the many acclaimed titles since then.

As always, nostalgia plays that role. It was an era of my life that dominated everything else, including the game’s immersiveness in culture not only in terms of actual play, but through countless media means. That’s why I remember accumulating up to its physical release as much as a wonderful Christmas that almost completely consumed the entire experience.

I was fascinated by all the beautiful screenshots, all the pieces of information, and of course, as expected at the time, the amazing demos. I know it rarely breaks new ground (except for a fully loaded and integrated world that is seamless with day / night cycles). It was very pleasant to play and there were no unnecessary mature themes or complex systems refreshing.

I certainly didn’t like the dark approach to the sequels and the ridiculous spikes of difficulty, both sequels lacked the original purity. In fact, I think Jak And Daxter was the last opportunity to find the Naughty Dog game really fun to play. I always felt that the game was awkward and there were too many animations because I relied on motion capture.

As for common platformers, there’s something compulsive and compelling about the hoover-up of collectibles, whether they’re rings, coins, or orbs. They also remind us of a more innocent era, where removable limbs and realistic blood splatters were not possible and, to be honest, were completely unnecessary.

I think there is still a place for quality platformers. Looking at recent titles like AHatInTime and AstroBot, I think there’s a lot more to come.
Baby Machine-5 (PSN ID)

Swear it
The game that always comes to mind when I think of platformers as an ancient gamer is Technician Ted. I think I played on the Amstrad CPC464.

The frustration I tried to complete was such that I pierced the wall of my bedroom and hurriedly covered it up before my parents returned home.

At the time, we knew very little that the limited technology that created these flip-screen games would plague us with titles such as Celeste and Super Meat Boy after 30 odd years.I tried some of these Technical platformer But I couldn’t overcome the frustration of always dying to enjoy them.

But last year, I got Horace on the Switch sale and played it to the end. What a game! The story has so much heart and soul that it kept me going through the most difficult sections.
I couldn’t bother my head on virtually every screen, but I can forget that I’m back to collect a million junk, but that’s a step too far!

For a more subdued, but sometimes equally stressful, platformer, Super Mario World and Super Metroid blew me away at SNES, just as Metroid Dread is today.

Nothing beats a well-made platformer. For me, they are a typical genre of video games.

The hat is off it
In my recent memory, my favorite platformer is A Hat In Time. It was so much fun and quirky that it had great levels of design, such as train robbery levels and really creepy spooky house levels.

I also like how the levels are split into separate missions. I split the game into nice little segments when time wasn’t always plentiful.

Explore Rayman
My favorite platform game for the last few years has to be Rayman Legends. Great gameplay and graphics. Some music levels were great. I want to see something else, but I don’t think it will happen.

I think platformers are divided into several sub-genres. One sticks to the goal of moving from A to B with skill and accuracy, sometimes within a small area like Super Mario Boy or Celeste, and the other contains more sub-genres of Super Mario World. Of elements of exploration and discovery.

Earlier games clearly had secrets that encouraged exploration, but some games have become even more inclined to that aspect. Games like Super Mario 64 really emphasize that, and of course, if the leap to 3D games is a purely linear skill-based level and has nothing to do with an open and explorable environment. , I can imagine how it was garbage.

This sets the tone of a popular 3D platformer over the next few decades, and despite some strange backlash, I still claim that Super Mario Odyssey is the best .. After playing the first Mario Galaxy in 3D All-Star, there are some issues that have affected my enjoyment. For example, a much more limited movement set, a terrible swimming mechanism, and the need to regularly cross old ground to collect stars. Return to the hub area.

I would like to take a look at Super Mario Galaxy 2 again, but the linearity of the level, the reduced freedom of movement, and the small environment mean it’s a bit less attractive than the Odyssey. The latter is more of a playground than an obstacle course and offers all the tools and inventions to get the most out of it.

My favorite modern 2D platformer, and perhaps the whims of my obstacle course, is Rayman Legends. Fast pace and liquidity, especially at the chase-type level, puts it at the level that modern 2D Sonic games should aim for. I would be happy to play a version of the game with many levels based on famous music, not just a handful.

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Weekend Hot Topic, part 1: Favourite platform game

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