Weekend Hot Topic, Part 2: Favorite Video Game Hero

Yakuzaki Wami-Don’t spoil Kazuma Kiryu (Photo: Sega)

GameCentral readers are discussing the most memorable video game protagonists, from Commander Shepard to Bayonetta.

The subject of this week’s hot topic was suggested by reader Grackle. He asked who was having the most fun and why. How much does their visual design and gameplay ability affect it? Also, how important is it to like the hero of the game you are playing?

There was an interesting combination of a hero with a well-defined personality and another hero that is a colorful avatar or blank slate for you to mold. This means that along with the Resident Evil Pantheon and Bayonetta, both Gerald and Link have become equally popular.

Man, legend
The real answer to this question is Kazuma Kiryu, the leader of the yakuza game (up to this latest one). If you haven’t played the game before, you won’t understand its charm, but despite being a member of the yakuza, he’s a good guy, a good dad, and the coolest thing I’ve ever seen. A video game character.

He’s over the top, but can get back to Earth enough for some serious dramas if needed. But when doing stupid side missions, I’ve never laughed at a video game character anymore. More than that, I didn’t want to be a video game character anymore. I hope it’s as cool as Kiryu, but so are all other video game characters.
PS: Kasuga Ichiban is okay, but it can be completely improved.

Resident’s family
I must say that I have a soft spot for all Resident Evil crews. Chris is really a blank slate, so it may not be that many, but Jill, Claire, Leon, Barry and Wesker are a lot of fun to play against. I know they are few characters, but at this point they look like old friends as I’ve had a lot of happy hours of gameplay with these dokes.

I really like that they rarely appear twice in a row, so there’s always a small gap before looking at them again, and one game focuses on one or the other. Over the years, they’ve all expanded their little crew, and it’s all very attractive and homely, it’s a bit strange to say about survival horror, but it’s there.

I don’t think the characters in the game really need to be deep. Game characters are usually just avatars for you as a player, but they need a bit of charm and aren’t portrayed as scary as you don’t want to be them. When I say I hate people, I think of Kratos.

OG hero
It’s a bit deeper here, but I think it’s either Manny Calavera from Grim Fandango or Guybrush Threadwood from Monkey Island. Modern video games seem to invent the idea of ​​telling a story in a game, but these old LucasArts games are full of great characters.

So these are just two leads, but even characters the size of a skull Murray or a mechanic’s glottis are far more impressive and original than the dark gloomy people we have today. I don’t want to play as a psychopath. I want to play as a real funny person, even if it’s a skeleton or a demon monster.

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Half each
I’ve been pondering this for a while, and strangely, Commander Shepard isn’t as serious as the other characters in Mass Effect, but he’ll come back again and again. Shepherd is you, but I think that’s what appeals to me. Whenever you’re playing a named character, like Geralt in The Witcher 3, it looks like you’re following the script that the developer wants you to play. It can be literal.

With Shepherd, you have all the conversation options, but all the relationships with the crew, and the moral decisions about the people who encounter the war. For me, it’s the perfect combination of storytelling and interactivity. You are not entirely you, and for developers it is not just a puppet. Create a shepherd character while playing. That’s the best way for me.

Oh, and obviously I play as a female shepherd. The voice actors are much better than the male version and you shouldn’t change the pity with the remaster!

Fly Me to the Moon
I must cheat and say that there are two (yes, two!) Joint favorites: and that would be Link and Bayonetta.

I think I would have said Link and Dante when you lasted this topic. That’s not true, but Bayonetta is now over 10 years old. Anyway, I choose the link. Because he can really do anything – he has bows, bombs, boomerangs, super powers, can climb any mountain and cross any ocean – and not too bad with a sword. Depending on the installments you play.

That said, Link had only personality in the two games I played, the Wind Tact and the Majora Mask. And I’m generous with Majora because you have to read it a lot.

Bayonetta is also quite capable and certainly has its own personality. She is about the only person to do in her game. Rodin and Jeanne are bland people, and Luke is a little frustrated. A person with a name similar to Joe Pesci who didn’t mind looking up the name wanted to die the moment he was introduced. I don’t think there are any people in the world who feel differently.

I love fun and witty characters, but Umbran Queen has it in spades. And a whip. And a lightsaber. And a grenade launcher. And a devil bigger than the planet.

Oddly, her favorite line is at the end of the first game, and Luka asks if her perfume contains extra Ingénue (I’m in the flashy Pon world). I’m completely ignorant). She says:’It has a little rosemary on it. In flower terms, rosemary is a memory! It suits me right now-isn’t it? “

I feel a little every time I hear it.

I would like to call it a gravity rush cat. She is a very nice person, which is very unusual for a video game character. She was very strong, but she just wanted to help and get well.

I was actually pretty angry when I learned that her author had left Sony, but it was clear that they wouldn’t make another author as the game never hit. I blame them for being portable, but in reality they are my favorite Sony game and Cat is my favorite hero.

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Enjoy your character
It was the original Bayonetta of 2010 that I was the main character of a great game character.

When I read the game demonstrations and articles, it was like a breath of fresh air for video games and character-driven games in general. The story was just ridiculous, so it was definitely character-driven, but the protagonist was just a breath of fresh air! It didn’t rain in the character parade of this video game.

She is very dominant, confident, and has a punchless persona, which can be quite overwhelming when she first meets her. But soon you’ll get used to her style and be fascinated by Bayonetta’s attitude and bold humor. She is the protagonist of a powerful Kick Ass and can also have your breathtaking openness and emotional moments.

I have witnessed many great characters, of which I have been able to play games for years. Deadly Premonition Special Agent Francis Morgan, Mass Effect Shepphard, and Beyond Good & Evil Jade are my favorite game characters to date. All of this is combined with a wonderfully realized world and environment for exploration, as well as a great game that concludes it all.

Creating a character that people can enjoy can be very difficult, and never being an annoying character is a significant achievement. You need good artwork, great voice actors, and good screenplay. Only then will you reach the top of the character. Enjoying the protagonist can make the game special and turn a good game into a good game. And let’s face it, we all love adorable heroines and heroes to survive the game dreams.

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Weekend Hot Topic, part 2: Favourite video game hero

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