Werewolf: Apocalypse-Earthblood Review-Wolf’s Curse

Werewolf: Apocalypse Earth Blood-formerly a werewolf, but now it’s okay wwww! (Photo: Nacon)

Vampire: Part of the same fictional universe as The Masquerade, but how does this new action-role player compare to the classic Bloodline?

There are many pop culture concepts that seem to translate well into video games, but they still give little chance. There are at least some decent ninja and pirate games today, but we’re still waiting for that big-budget transform robot game that we’ve always imagined, Transformers: Fall of Cybertron, nearing realization. However, there are many other obvious ideas that are not too close.

Every time a new superhero game is discussed, it turns out that Ant-Man (or Atom if you prefer DC) is a great idea for video games, especially on modern consoles that can handle resizing relatively easily. Will be. And now that the human-to-beast conversion is writing itself from a game design perspective, it comes to us that werewolves are also a terribly underutilized concept. Unfortunately, Earthblood is not a game to prove that.

Werewolf: The Apocalypse is part of the World of Darkness series of tabletop role-playing games, including Vampire: The Masquerade (a new game). Bloodlines 2 sadly suffers from endless delays and a constant flow of staff). Technically both games are action role players, but the developers are quite different and Earthblood is much closer to a straight action game. Not very good.

Thanks to its tabletop origin, Earthblood has a complex and often invading folklore. Anything that seems to deliberately confuse the game as much as possible by always using names and concepts that absolutely refuse to explain correctly. The bottom line is that you were banished from the werewolf tribe, but returned to lead a fight against an evil company (cheerfully named Endron) that was deliberately polluting the environment at the request of the supernatural. It’s a werewolf, an entity called Wyrm.

Apparently, werewolves have a great deal of interest in protecting the environment, but they disagree with the best ways to protect the planet, from fighting for women’s rights to trying to prevent social inequality. It is divided into many tribes that specialize in advocating for certain social movements. No, we don’t make up for this.

It sounds ridiculous, but in the context of the game, it’s never strange enough to make you laugh. It’s all very confusing and pushed by mediocre conversations and wooden voice acting. Cahal is a totally uninteresting protagonist, trying to evoke the entire persona of an apparently concise, tough guy, but comes across like a boring automaton.

It’s a shame because the basic idea of ​​being a werewolf, especially those who don’t consider it a curse, is full of possibilities, as humans and wolves have very different abilities. When you are human, you look perfectly normal to non-werewolves and can talk and use computers.

Stealth looks like the last skill associated with werewolves, but it’s actually the most capable mechanic in the game, as it takes out unnoticed guards and plants bugs and explosives. However, the fact that you are a werewolf has nothing to do with it. Other than that, it behaves like any other stealth game.

Werewolf: The Apocalypse-Earthblood Screenshot

Werewolf: Apocalypse Earthblood – Aiming for a crossbow is frustratingly difficult (Photo: Nacon)

At least it’s better than a horribly dull battle. With its limited animation, simple controls, and poor enemy artificial intelligence, it feels like you’re playing a cheap movie tie-up from the Xbox 360 era. You don’t feel any weight or energy in the attack. This is the first thing to consider when creating a game about werewolves.

There’s an anger mode, of course, but not as many as any other game with the same functionality, but games sometimes try to play the whole beast within the concept. Also, combat is already very easy, and worst of all, it’s not very useful because there are few examples where using violence is easier and less rapid than stealth.

Given that the skill tree is full of exciting upgrades and there are too many skill trees to improve existing abilities rather than adding new abilities, the role-playing element is also a wash. Also, unfortunately, Cahal’s personality and decisions are largely out of control. Indeed, it’s much less than Bloodlines. Bloodlines was a true role-playing game with all the drawbacks and lots of meaningful choices.

Earthblood doesn’t have it. It only has a lasting feeling that bad combat and storytelling, unobtrusive stealth, and even the boredom of lockdown aren’t enough to make the game interesting what the game is trying to do. I came back hoping to see an update to the modern Altered Beast, but frankly, this is preferable to anything over a badly made game.

Werewolf: The Apocalypse-Earthblood Review Summary

in short: Playing as a powerful and angry werewolf should be the perfect setup for a great video game, but Earthblood misses many obvious opportunities as if the game itself was cursed. ..

Pros: Stealth is not unpleasant, if not original, and the lore of the background is unintentionally interesting.

Cons: Disadvantages: A bland character with weak conversation and weak voice actors. Too few agencies for decision-making and underdeveloped role-playing elements. Terrible combat and unimpressive visuals.

Score: 3/10

Format: PlayStation 4, Xbox One, Xbox Series X / S, PlayStation 5, PC
Price: £ 44.99
Publisher: Nacon
Developer: Cyanide
Release Date: February 4, 2021
Age rating: 16

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