“We are open [to] I don’t think we understand that, so we’re experimenting with many different partners. “
–Xbox frontman Phil Spencer says the Game Pass is ultimately about finding a way to work with developers.
If you’ve never tried to get a game on your Xbox subscription library, the Xbox Game Pass has a hard time knowing what kind of contracts are in the table for that kind of process.
However, Xbox head Phil Spencer states that there isn’t really one standard formula that the Game Pass team uses by default for partnerships. Rather, the Xbox has some room to close deals that meet the needs of individual developers.
In a recent chat with The Verge’s, Spencer shared a lot about Game Pass and the entire Xbox. “Nirei Patel’s Decoder” Also note that podcasts, third-party games are the true lifeline of the platform (“Gamepass relies on third-party content. I want to do that. Bringing success to third parties.” I want to. “).
Regarding the actual agreement that developers make to showcase games on the Game Pass, Spencer states that Xbox deals are “everywhere.”
“It sounds unmanaged, but it’s really based on the needs of the developer,” he continues. “One of the nice things that looks good is that developers, usually small and medium-sized developers, start the game and say,” Hey, I’m willing to put this in the Game Pass on the release date. ” is. Everyone will give you X dollars now. What we can do is create a floor for them in terms of the success of their game. They know they will get this return. “
Some developers are keen to trade Game Pass based on usage and monetization. According to Spencer, this was actually the first model used for GamePass partnerships, but developers weren’t convinced early on that some reward model would reward subscription services at the time. As a result, the Xbox eventually stopped standardizing. ..
“”[In] In some cases, we will cover the full cost of producing the game. Then you’ll win all retail opportunities in addition to the Game Pass. Available on PlayStation, Steam, Xbox and Switch. For them, they have protected themselves from downside risks. A game will be made. Then they turn all retail up, we have the opportunity of day and date. This is a flat-rate payment to the developer. Developers may be more proficient in the game, it’s just a deal: “Hey, if you pay us this amount, you’ll get it in your game pass.”
He ultimately wants the Xbox Game Pass team to get used to a more usage-based model, similar to the interviewer’s Spotify example, but a more hybrid model is better for the Xbox. I think.
“We want to be able to reach a model that looks up. There are some downside risks we can cover and it provides specific functionality to the content, but maybe they do some things. Helps to do They couldn’t give a green light with a pure retail model. “
Here you can read Phil Spencer’s decision to launch a dual console for the production of the Xbox, and his thoughts on the concept of “console war” in a full chat with The Verge.