Why Rainbow Six Siege Moves away from the Counterterrorism Story

Those who have played Rainbow Six Siege from day one may remember that the game started with a counterterrorism story. It has been significantly phased out since February 2019. Developer Ubisoft Montreal has done this to improve the player’s siege play experience.

“We started with a counterterrorism story that moved to a more competitive and sporty fantasy in the context of’military simulation’to parallel the player’s experience,” said story director Alex Lima at GameSpot. Told to.

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“From now on, it’s important to extract the key elements from both fantasies and establish the identity of the story. To maximize the heroic potential of the operator, we have both competitiveness and combat power. The story. You need to understand the recipe correctly. The siege doesn’t go on. It’s everywhere, so you need to make sure the story is comprehensive and scalable. “

In a February 2019 blog post, Ubisoft Montreal details in Siege’s lore that Team Rainbow commander Aurelia “Six” Arnot has left her post to accept her position within the U.S. Department of State. Stated. She chose her longtime adviser Harishba “Harry” Pandy as her replacement, and he continued to recruit valuable members of Team Rainbow, while at the same time recruiting those who could act as valuable teachers to their fellow operators. We have started an invitation initiative.

And in the fourth year of Season 1 of March 2019, Siege will move away from the story of Team Rainbow fighting the terrorist group White Mask and say that these operators around the world will train each other in hardcore competitions. It became a story. look. It’s like the Olympics of special forces.

“Siege is not a story-driven shooter, but having a powerful universe is key to content motivation,” says Lima. “From creating new characters to inventing Battle Pass items, elite skins, etc., we strive to keep the myth of respecting operators, who they are, and what they can do.”

As the story changed, Siege needed a new villain. This is what Ubisoft Montreal has slowly built over the last two years. As a result, many of the new operators added to the game since March 2019 (Kali, Wamai, Ace, Aruni, Year 6, and Season 3’s new characters Osa) all come from the same organization, Nighthaven. It is a group that can compete with the core members of Team Rainbow.

“For Night Haven, we’ve been sowing seeds for years,” Lima said. “Without a few more characters, it’s hard to talk about competition and rivalry. Can you say” morally suspicious “? Siege has many operators and cannot create friction within a roster of “good guys” alone. Being away from “real-world terrorism”, conflicts need to arise from elsewhere. There is a rule called “Operator First” on the story side. In line with that rule, conflict is necessary. Now it comes from the character himself. For us, Night Haven opens the door to this kind of storytelling. “

Siege explored another narrative thread (albeit as a spin-off) before the outbreak event. At this event, falling meteors infected the town with chimeric parasites, turning humans into alien-like zombie monsters. The story continues at the containment event and is the basis for the next Rainbow Six Extraction. The two games share similarities, but Ubisoft Montreal is confident that Siege and Extraction won’t prey on each other’s viewers.

Rainbow Six Siege Year 6, Season 3 Crystal Guard is now available on the game’s PC test server. Introducing Osa, Siege’s first transgender operator. She is an attack operator and her unique gadget is the Talon-8 Clear Shield, a deployable transparent bulletproof shield.

It’s nice to see Ubisoft Montreal continue to support Siege’s story and expand to make the stranded identity more inclusive, but Ubisoft’s leadership lies in boiling water, following many claims. Ubisoft Singapore is currently under investigation by a tripartite alliance for fair and progressive employment practices in Singapore, following Kotaku’s report detailing toxic culture, sexual harassment and racial wage inequality in the studio. These allegations arose in 2020 following charges of several sexual misconduct against senior members of Ubisoft as part of the #MeToo movement.

In response to Ubisoft’s inadequate response to these allegations in both 2020 and 2021, approximately 1,000 Ubisoft employees signed an internal letter of leadership this July. Blizzard workers organized a huge strike to protest misogyny and sexism allegedly promoting its “flat boy” culture.

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