Why there was no new F-ZERO

It’s the 30th anniversary of Shigeru Miyamoto’s North American racing masterpiece F-ZERO, but it seems to be a birthday party for those who haven’t come yet. Since the 2004 F-ZERO climax (to be honest, a Game Boy Advance game only in Japan), the closest thing to Captain Falcon’s return is his appearance at Super Smash Bros. Ultimate. And with a list of over 70 characters, it’s hard to find a Nintendo character. Do not Smash function.

So why isn’t the red carpet deployed now that F-ZERO is in its 30th year and new games, gorgeous Joycon decals, and old games are being reissued? Did they do it for the link? Waiting for a new game in the series is now in its 15th year. Whisper, F-ZERO may no longer be the property of Nintendo …

We often don’t ask ourselves why while we cry and moan. Why did Nintendo graze this beloved franchise? What did F-ZERO do to Nintendo? Answering these questions is … much better than a listicle.

Wipe out complicated things

It was a technical wonder when F-ZERO was launched in 1991 (1990 in Japan) at Super Nintendo, the best system ever in North America (not including the Xbox, of course). It was at the forefront of Mode 7 games with Starfox, simulating a 3D world that far surpassed other games. Before it went on sale, it was considered a kind of tech demo, a future proof of concept for the Super Nintendo, but no one thought it was good.

Can you believe that Sony PlayStation was released just three years later than F-ZERO? They seem to be decades apart, but the releases were relatively close. And a year after the PS1 went on sale, Sony got its own technical wonder, wipeout. Suddenly, F-ZERO is no longer the best or most innovative 3D science fiction hover car game with realistic physics and an intense soundtrack (a fairly narrow genre that suddenly comes in second). Wipeout was the 1995 F-ZERO, a tech demo that showed off the system, and there is strong debate that players used it.

F-ZERO does not fit Nintendo’s vision (or demographics)

Nintendo could have been able to chuck down the gauntlets and overclock both engines to come to the wipeout, but that wasn’t enough for them. 3 years From Wipeout release to reply. F-ZERO X landed on the Nintendo 64 in a considerable way to console life. It’s a genuine classic, but it didn’t work with Wipeout, which has already released the Wipeout 2097 and its own N64 Challenger, the Wipeout 64. Intervention period.

So why did Nintendo wait seven years to make good use of F-ZERO in the sequel? To understand that, I think we need to understand how Nintendo works.

Nintendo is not the type to chase a gold jar at the end of a technical rainbow. They’re not like Sony’s vision of pioneering graphic fidelity, raw power, VR, and other frontier developments. Apply it to Virtual Boy and other failures in the field, but Nintendo has paved the way for themselves, and it’s driven by consumer value, not where WIRED says the future goes. rice field.

With that in mind, F-ZERO is a little weird kitten. Unique selling points are its incredible speed and 3D tracks. All of these require a console with raw horsepower to succeed. However, Nintendo stopped trying to compete with Sony and Microsoft on those terms long ago.

Instead, Nintendo has aimed for a kind of universality. The theory holds because the whole family wants to play Nintendo Switch. Animal Crossing can be played regardless of age or demographics. Zelda, Mario et al. To be honest, it’s hard to imagine F-ZERO with the same universal elements. The casual “F-ZERO for everyone” will miss the point.

It was too long …

To be fair to the Switch, it can pull off some impressive games. The Witcher III, Overwatch, Skyrim And everyone else can run pretty well on the little devil. So why does F-ZERO need to be out of the question?

The problem is obvious, but I have to say. F-ZERO hasn’t been used for so long, so I don’t know what it will look like. It’s different from Mario Kart, which looks at previous generation versions and can be updated with layers of gloss and fidelity. Mario is Mario and can steal most of his models from another in Switch’s vast catalog of Mario games.

However, it’s not so easy to know what a modern Falcon flyer looks like. The last game was Game Boy Advance, so Nintendo can’t use it exactly as a future model. Worlds, trucks, characters – they all have to be rethought, reconceived and remodeled. It’s not an easy path.

There is also the sad truth that many of the people who worked on F-ZERO are not yet in the industry. Of course, he was Shigeru’s baby, but I can’t imagine working all day …

There is no second Amiibo

It leads us to another painful truth. Is the world of F-ZERO really so strong? Is it memorable? Take out Captain Falcon. Take out the Falcon Flyer. Take out the music (oh, big blue) and remove the more iconic track layout. What’s left?

The cast of F-ZERO characters is quite weak. I think there is Samurai Goroh, but the hardcore F-ZERO fans are Pico and Dr. Stewart, Blood Falcon may be able to rattle, but for the vast majority of people, F-ZERO is a bit anonymous. In the Nintendo world, it’s like a killer. There are no Amiibo to sell and sell. No character is a favorite for the family to choose and enjoy.

It’s not just the characters. It’s the world. For example, if you’re off the track in a Mario Kart game, you’ll still know you’re in a Mario game. Phallic hills, piranha plants, pipes: they are all part of the Mario universe and parcels. When you get off the F-ZERO truck, it becomes the simplest thing in the science fiction world. You wouldn’t know it was F-ZERO.

It’s a niche than we want to admit

This hurt us the most because we want a new F-ZERO.

Play the Honey I Shrunk My Audience game. It’s been 18 years since the last really good, reasonably well played F-ZERO. 18 years. Let’s say you’re philanthropic, the game is valid for four years, and people can play and enjoy it. Still, it means you have to be 24 to be an impressive 10 to play the last F-ZERO. It leaves a significant portion of Nintendo’s audience who don’t even know what F-ZERO is.

According to the video game sales wiki, about 700,000 people bought F-ZERO GX, 1.1 million people bought F-ZERO X, and 2.85 million people bought F-ZERO. Ignoring the fact that this shows some strong diminishing returns, the numbers aren’t some of Nintendo’s big gun patches.Why make 700,000 F-ZERO Animal Forest Did Super Smash Bros. win 22.85 million, Breath of the Wild 22.28 million, Mario Odyssey 20.83 million, and 31.18 million?

You can see that Switch is very popular and F-ZERO is Nintendo’s middle class game. But let’s point out another middle-tier title. Luigi’s Mansion 3 is a sequel to the GameCube game that was loved at the same time. When the GameCube sold 2.5 million copies, the Switch sold 9.59 million copies. This is a 4x multiplication of the original, giving you a “switch factor”. Four times the 700,000 of the F-ZERO GX is only 2.8 million, and that’s right. This is less than the original F-ZERO sold on the dusty old SNES. For a small amount, the stars Kirby Star Ally and Mario Tennis Aces sell better and are much easier to make.

It was the dead of a third party venture in the early 2000s

It is highly possible that F-ZERO is an open creation of the Nintendo headquarters. Amusement Vision was drafted to make the F-ZERO GX, so alongside Star Fox, the F-ZERO was a bit of a test of third-party development at the time. It was an important moment as Amusement Vision was a Sega company and formed one of their first collaborations.

But it didn’t work. “If Nintendo intends to hold our hand through development, I would have suggested that they develop their own games, so that they can focus on projects that reflect the capabilities of the studio. I thought it would be a war, but I was told that most of the responsibility was left to us, “remembered Toshihiro Nagoshi, president of Amusement Vision. Shigeru Miyamoto also wrote in connection with F-ZERO GX and Star Fox Adventures that “consumers were very excited about the ideas for these games, but the games themselves didn’t come true.”

The future potential of F-ZERO may have been third-party development. It’s working for Metroid on all accounts, and a stunning Metroid dread is just around the corner. But third-party F-ZERO may remember some bad times.

But let’s end with a high note: there are many reasons should do it Existence

This article has had some disastrous results, but don’t ignore why the new F-ZERO is chosen. should do it Existence.

The wipeout is now quieter. The battle of the best arcade racers on this generation of consoles is widespread. Waiting for Sega Rally Daytona. Suffice it to say, F-ZERO enters and steals the crown.

The switch is at its absolute peak. We can release a new iteration of Glover, which will probably work.

And slowly, but surely, Nintendo is running out of neglected franchise wells. Advance Wars has been re-released. There are two new Metroids instead of one. There is Dr. Mario for the fridge. Everyone knows that the truck has only one way to go and is heading for Big Blue.

Would you like to play the new F-ZERO? Do you think we think the new F-ZERO is impossible? Let us know in the comments – we are anxious to be cornered.

Why We Haven’t Had a New F-Zero

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