One of Sony’s PS5’s most exciting next-generation innovations is the DualSense controller. Its tactile feedback system and adaptive triggers can be fine-tuned by developers for a variety of purposes to make the action feel more realistic, and the controller is highly praised by those who use it. Xbox boss Phil Spencer is one of the people who is excited about DualSense.
In an interview with The Verge, he praised Sony for the DualSense controller, and more broadly, praised the company for looking to the future and driving further innovation.
“I admire what they did with the controller. It’s not really. It’s not just the controller details, it’s not just the controller details,” he said. “For all of us in the industry, we need to learn from each other about the innovations we are all driving, whether it’s the distribution of business models like game paths, controller technology, or the Wii of the time. It affected us when we started running Kinect and Sony ran Move. “
Spencer said he hopes other industry players will see, learn from and grow from this new type of innovation.
He said he wants platform owners to say, “Well, what really happens and becomes the intersection of the platform developers and players are looking for.” Or, “What’s more vertical around a particular scenario on a particular hardware?” We’re looking at it. About any technology, whether it’s a controller, VR, or any other technology … “
In Call of Duty: Black Ops Cold War, you can use the DualSense controller to feel the weapon clearly and feel the heartbeat of your hands when you’re weak. Sony’s unique PS5 release title, Astro’s Playroom, uses the DualSense controller for a variety of exciting and unique purposes, allowing you to breathe into the controller and spin the fan.
Recently, Bethesda’s Deathloop learned about its own way of using DualSense, which sounds very exciting.
Over time, it will certainly be very interesting to see how developers use the DualSense controller.