Xbox Series X | S Internal Optimization: Star Wars: Squadron

One of the biggest benefits of all that power is that it allows developers to create games optimized for the Xbox Series X | S. This is a unique feature of the Xbox Series X | S, both new titles built natively using the Xbox Series X | S development environment and previously released titles rebuilt specifically for the console. It means that you have made the most of it. Inside the Xbox Series X | S Optimized series, these creators share behind-the-scenes explanations of how to optimize titles for the Xbox Series X | S and what that means for the future of the game. I will. Today, I’m talking with Julien Adriano, Technical Director of Motive Studios / Electronic Arts, about optimization. Star Wars: Squadron For Xbox Series X | S.

Q: “What is the most exciting thing about development and implementation? Star Wars: Squadron For life with next-generation hardware? “

A: As a player and a developer, the era of new consoles has always been very exciting. So I was planning to create Squadrons for the Xbox One, but I had to see what I could do with the new hardware. Adjusting the figurative Starfighter engine to make it all the better makes all the difference. We know that next-generation consoles will be appreciated by the community.

Q: In addition to leveraging the power and performance of the Xbox Series X | S to reduce load times, what features of the Xbox Series X | S were you most excited about in your development? Star Wars: Squadron??

A: High resolution support is great, but I think I’m most excited about higher frame rate support. Playing at 120 FPS makes a big difference because you can track your opponents more accurately.

Q: How do these enhancements affect the player experience? Star Wars: Squadron??

A: High frame rates and resolutions make a big difference when chasing enemies or finding enemies in the distance. Many times I’ve been grateful for the increased resolution when shooting down a missile that was heading straight at me!

Q: Why did the development team choose to focus on improving resolution and frame rate? Star Wars: Squadron Xbox Series X | S?

A: When it comes to squadrons, we have provided players with a very focused, real experience. Flying in the first person cockpit. That means you know where your players are, and more importantly, what matters most when they are looking around. In-game assets are already fairly high quality, so improving the overall experience with higher frame rates and resolutions was very important to improving the experience. It makes the most sense to optimize your game for the next generation and take advantage of the great new consoles.

Q: How do you expect from your fans? Star Wars: Squadron Would you like to use these extensions to respond to playback on the Xbox Series X | S?

A: To be honest, I hope they react to it like we do! Getting a new console was like a birthday kid. This will further improve playtime and give you a taste of what this generation will be like with these consoles.

Q: What will the development of the Xbox Series X | S enable for current and future projects that were not possible with previous generation consoles? “

A: Well, that’s what you just have to wait to see, but due to the power these consoles are cramming, it definitely opens up a whole new world of possibilities. It will be some very exciting game! I can’t wait for other studios to work on it.

From EA, Motive Studios, and all of us since then, we really want to thank all the support of our wonderful community. For those who haven’t heard it yet, we’re grateful to introduce another supply drop. Last month we added new maps and Starfighter components, but this month we’ve added the iconic B-Wing and TIE Defender in addition to custom matches. I really hope players will like it! And of course, Xbox Series X | S players can also try new ones.

Inside Xbox Series X|S Optimized: Star Wars: Squadrons

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